Grain Machine Update and Layered Experiment

Here’s a new look at the Grain Machine M4L device. Since last time I have updated the device to allow drag and drop samples that are stored with the Live set, and added a visual for the filter that’s controlled by the accelerometer on the controller (iPad, iPhone, or iPod Touch).

The best thing about using this in Live is being able to live-loop and layer the output from Grain Machine into clips on different tracks, not to mention processing. Another advantage is saving the state of the device in the Live set so that one document has sample set X, while the next has sample set Y. Here’s a piece I created with the Grain Machine in Ableton Live using some samples I randomly selected from my sound library.

Grain Machine Layers
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Monophonic Step Sequencer Max for Live Device Download

I have had a few requests to share this device so here’s a download link. Please enjoy it, and if you make some interesting music with it, please post a link in the comments. Also, if you’re a M4L developer and make some improvements or enhancements to the device we’d love to see what you do. Thanks!

http://code.google.com/p/m4l-monophonic-step-sequencer/downloads/list

Grain Machine Max for Live Instrument

The Grain Machine v0.1

Something I have been meaning to do for a while was convert the MaxMSP instrument that I titled the Wavetable Glitch Machine (WTGM) into a Max for Live patch. The WTGM uses a TouchOSC interface running on an iPhone, iPod Touch, or iPad to explore samples using granular techniques as well as a virtual scrub dial with friction modeling. Visit the WTGM tag to read more and view a video of it in operation. I have renamed the instrument Grain Machine for the M4L version.

First I prepared the patch for transfer to M4L. This involved making sure that all of the interface objects were in the main patching window, reorganizing the sub-patchers, and cleaning up a variety of other things that I imagined might interfere with the process. Following that, all that was left was copying and pasting the patch into a Max Instrument, replacing some of the standard Max objects with M4L objects, and building a tidy little presentation mode.

Although I had to rework some of the logic and patch cords, the conversion went surprisingly fast. I expected to be working on this for weeks, but it only took me a matter of hours to get it into working order. There is still some fine tuning to be done, but all the necessary functionality is in place. Here’s an audio example I made with a simple breakbeat loaded into the Grain Machine.

Grain Machine Experiment
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52 Minutes of Music for the Brave at Heart

On Monday, July 19, 2010, my latest trio featuring Jon Davis on bass guitar and bass clarinet, Tim Glenn on drums, and me on Rhodes and Sequential Circuits Pro-One, played at the Kitty Cat Klub for the Experimental Music Mondays series.

I recorded the set on my Sony PCM-D50 and applied some subtle mastering with Ableton Live. I’m pretty fond of how the music and the recording turned out other than the fact that the bass clarinet is too low in the mix.

Here are the three tracks of improvised music from the evening adding up to around fifty two minutes. If you like experimental improvised music be prepared to have a long and challenging listen.
 

Davis-Glenn-Keston Track 1
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Davis-Glenn-Keston Track 2
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Davis-Glenn-Keston Track 3
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Ostracon at In Out Festival, September 2010

Ostracon Video from Unearthed Music on Vimeo.

My project Ostracon (John Keston and Graham O’Brien) has been selected to perform at the In/Out Digital Performance Festival in New York this September, 2010. The schedule hasn’t been finalized yet, but we’ll be playing either on the 17th or 18th of the month at the Tank Theater, 354 West 45th Street, New York, NY 10036. Last year’s lineup included Monome creator, tehn (Brian Crabtree), and Peter Kirn of Creative Digital Music. From the In/Out Festival website.

In/Out is an annual festival that features leading performers, developers, artists, and tinkerers of the digital design community in hopes bridging the gap between the forum based world and the stage. The festival seeks to bring digitally driven performances into the limelight with two full days of workshops and performances.

This video is a live studio piece shot by Ai student Josh Clos, and recorded at Ai Minnesota by John Keston and Graham O’Brien. It’s representative of the music that we are generating during our live performances. For more checkout the Ostracon tag here on ACB, or visit our bio on Unearthed Music.