Attending ISSTA last month was a fantastic experience. The conference brought together an intimate group of like-minded composers, sound designers, and developers all dedicated to uncovering and exploring new sonic territories. I immensely enjoyed all that ISSTA had on offer, especially the concerts. One of the performers this year was Jenn Kirby who composes and performs electroacoustic works that apply processing through the use of unconventional, gestural, controllers like the Gametrak golf swing tether controller. In Phonetics she uses the Gametrak to control the signal processing of her vocalizations.
This recording was made during my appearance at the International Sound in Science Technology and the Arts (ISSTA) Conference in Ireland on September 8, 2017. The piece is a rendition of my composition, Vocalise Sintetica, first performed at Echofluxx14 in Prague. This piece is written so that it is allowed to evolve in a number of ways each time it is performed. Here’s how it changed this time around.
First of all it uses the Audiovisual Grain Machine (AVGM), which I update frequently. This time the updates were minor improvements to speed and efficiency. However, I did add some new audiovisual content. Secondly, in order to travel lightly, I limited the AVGM accompaniment to a single Novation Circuit. I loaded the Circuit with custom patches and samples, and used my Minifooger Delay on the AVGM (I usually leave it dry), but that was it, sonically. Other than that the Arturia KeyStep helped add a few tricks (mainly arps and one drone) to the mix.
This recording from August 23, 2017 at Jazz Central Studios was made during Sound / Simulacra: A monthly series that I do in conjunction with bassist/composer Cody McKinney. The intent is to explore musical improvisation as a “faithful and intentionally distorted” representational process. On this occasion we featured Minneapolis-based Mike Hodnick, aka Kindohm.
…[Kindohm is] widely known for his live-coded dancefloor interruptions, wringing algorithmic rhythms and textures from a text editor using the open source software TidalCycles. Combining analog synthesizers and samples, Hodnick’s improvised performances encompass an array of styles from glitchy IDM to odd-time techno. In 2016, Kindohm released “RISC Chip”, an 8-track LP released on Conditional. Receiving positive criticism on Resident Advisor, Lisa Blanning writes: “Hodnick has a way of teasing inhuman funk out of his evolving patterns. RISC Chip succeeds in escaping its programmer’s niche, launching Kindohm’s work into the realm of music that exists for its own sake.” – www.residentadvisor.net/reviews/20249
Mike and I both played solo sets earlier in the evening, but for the finale we formed a trio with Cody McKinney on bass and electronics. My setup included acoustic piano, Rhodes, Novation Circuit, and various processors. Both Hodnick and McKinney are expert improvisors so participating in this performance was quite a pleasure. Please have a listen and let us know what you think!
I’m pleased to announce that I will be performing a version of my piece Vocalise Sintetica at the ISSTA Festival and Conference on Sound. The conference will be held on September 7th and 8th, 2017 at the Dundalk Institute of Technology in Dundalk, Ireland. Please check the website for details.
I have developed new content and features for the AVGM (Audiovisual Grain Machine) which I’ll be using during the performance. I also be triggering samples and playing patches with a hardware synthesizer to accompany the audiovisual content. Here’s a video that demonstrates some of the new media:
45 Delusions was commissioned by the Walker Art Center for an event with the Merce Cunningham Dance Company (MCDC) as part of the Common Time exhibit and performance series. The piece was performed and recorded with the dancers on March 30, 2017 in the Perlman Gallery at the Walker Art Center, Minneapolis. My setup included Rhodes, Moog Sub 37, PreenFM2, Korg KP3+, and a Moog Minifooger Delay. Graham O’Brien performed on percussion and electronics triggered from his drums.
The score is two pages. The first page (pictured at top) is the timeline for both performers. The timeline is vertical and made up of cells that last between one and five minutes each. Frequently the cells correspond with each player, but they are arranged so that at times they overflow. Rests are also included as cells. Each cell includes brief instructions and/or graphics that give suggestions to the musicians. Some of the instructions are expanded on the second page of the score.
The second page also includes a list of forty five delusions. These include terms such as alternative facts, capitalism, corporate culture, equality, freedom, fossil fuels, greed, justice, and so on. There are also a few technical delusions such as erotomania (belief that a celebrity is in love with you) and lycanthropy (belief that one can turn into an animal). The second page explains the delusions and what to do with them:
Anything that might be considered or is delusional. These are not necessarily medical or technical examples of delusions and may involve individuals, societies, or organizations. Prior to performing the piece, each musician chooses one “delusion” applied to each cell within the score.
Take a look at the PDF at the end of this article to see the complete list of delusions as well as expanded instructions for some of the cells. Obviously this is an improvised piece of music, but this approach steers the improvisation in directions that would be unlikely to occur freely. Particularly the timing. As one performs or listens to the piece it is possible to discern distinct variations as the musicians transition from one cell to the next. If you are inclined to listen to the piece in full, try following along with the score and placing a SoundCloud comment where you hear the cells change. The timing on the recording doesn’t exactly match the score, but it’s pretty close.
The reasons I took this approach are multi-faceted: (1) It keeps the piece moving. Often free improv tends to stagnate as ideas are repeated and refined. With this approach the challenge is to express ideas with concision and then move on to the next (this is possible, albeit rare, in free improv – we call it channel surfing). (2) It is possible to strictly define the length. We used a timer that counted up to 30 minutes. One quick glance at the timer illustrates the need to move on to “High Speed Arps” for example. (3) Mood, dynamics, and theatrics can be injected to create a narrative with scope and meaning. It is a way to ask questions, discover sounds, explore, and experiment. (4) It enhances my musical engagement. I am influenced by my collaborators and surroundings, but I’m also interpreting the language of the score, and hopefully to the benefit of the musical output.
45 Delusions by John C.S. Keston (148K PDF)