Electroacoustic Piano Concert via Modular Synthesis

The last time I performed a series of electroacoustic piano pieces was November of 2016 (click the link for an audio example). However, I am always imagining interesting ways that the piano, one of the most ancient of all synthesizers ;-), can be processed, resampled, or re-synthesized. To that end I was recently offered an opportunity to play at Berlin, Not the city in Germany but the music venue in Minneapolis, on April 15, 2024.

In my previous performance I had used a Korg KP3+ and a Minifooger delay to simply sample and process the piano. While that simplicity allowed me to focus more on composing, this time I wanted to take a more flexible and unique approach to the electronics. Modular allows for this so I pillaged some modules from my main system and purchased a Happy Nerding FX AID XL to make an electroacoustic skiff designed for sampling, resampling, filtering, and processing incoming acoustic piano signals. From right to left the system includes Bela.io Gliss, Make Noise Morphagene, ALM Pamela’s Pro Workout, Make Noise Maths, Shakmat Dual Dagger, Electrosmith patch.init(), Happy Nerding FX AID XL, and Intellijel Outs. Continue reading

Sample Glitching on the Dirtywave M8

The Dirtywave M8 has been consistently sneaking its way into my music workflow these days. One of the things I really enjoy doing with it is sample glitching. There are so many generative techniques possible when it comes to the tracker and how it is integrated with the sampling instrument. Things like chance, playback rate, direction, start position, randomization and anything else that makes the sample instrument get weird are really interesting and effective approaches to sample manipulation.

In this clip I have several rows of chains which include instruments, each with different samples and ways that the samples are being juggled and twisted. This involves chance and randomness applied to everything from delaying the note to reversing the playback direction. All the samples are sounds that I either recorded or made using synthesis or other sound design techniques. The range of possible textures is remarkable even without a wide range of samples to work with.

ISSTA 2018 and Ableton 10 NRPN Morphing

Soon I’ll be on my way to Ireland for my second appearance at the Irish Sound, Science and Technology Association (ISSTA) annual conference. This year ISSTA will be held at Ulster University’s Magee campus in Derry, Northern Ireland, November 9th and 10th, 2018. Tickets are still available.

This time around my work is entirely rooted in FM synthesis. Particularly around my explorations of the amazing PreenFM2. I have designed a Max for Live patch that allows me to degrade, morph, and/or scramble sets of parameters on the synth. This is similar to a device I designed for the Yamaha TX81Z. This process creates an algorithmic approach to the sound design.

I have titled this series MODULATOR and recently made an album (unreleased) of material based on the technique. There is a lot to mine here, so I am finding that while I prepare for ISSTA a whole new range of material has emerged. These new compositions developed through a sequence of stochastic, deliberate, and arbitrary processes. Through algorithmic and improvised methodologies textures evolve beyond aesthetic considerations allowing peculiar, harsh, and even grotesque sounds to emerge. Have a listen to this series of clips I recorded while practicing for the upcoming performance:

Continue reading

45 Delusions for Common Time at the Walker Art Center

45 Delusions was commissioned by the Walker Art Center for an event with former Merce Cunningham Dance Company (MCDC) dancers as part of the Common Time exhibit and performance series. The piece was performed and recorded with the dancers on March 30, 2017 in the Perlman Gallery at the Walker Art Center, Minneapolis. My setup included Rhodes, Moog Sub 37, PreenFM2, Korg KP3+, and a Moog Minifooger Delay. Graham O’Brien performed on percussion and electronics triggered from his drums.

John Keston's Setup for the Common Time Event

My Setup for the Common Time Event

The score is two pages. The first page (pictured at top) is the timeline for both performers. The timeline is vertical and made up of cells that last between one and five minutes each. Frequently the cells correspond with each player, but they are arranged so that at times they overflow. Rests are also included as cells. Each cell includes brief instructions and/or graphics that give suggestions to the musicians. Some of the instructions are expanded on the second page of the score.

Graham O'Brien's Setup for Common Time

Graham O’Brien’s Setup for Common Time

The second page also includes a list of forty five delusions. These include terms such as alternative facts, capitalism, corporate culture, equality, freedom, fossil fuels, greed, justice, and so on. There are also a few technical delusions such as erotomania (belief that a celebrity is in love with you) and lycanthropy (belief that one can turn into an animal). The second page explains the delusions and what to do with them:

DELUSIONS
Anything that might be considered or is delusional. These are not necessarily medical or technical examples of delusions and may involve individuals, societies, or organizations. Prior to performing the piece, each musician chooses one “delusion” applied to each cell within the score.

Take a look at the PDF at the end of this article to see the complete list of delusions as well as expanded instructions for some of the cells. Obviously this is an improvised piece of music, but this approach steers the improvisation in directions that would be unlikely to occur freely. Particularly the timing. As one performs or listens to the piece it is possible to discern distinct variations as the musicians transition from one cell to the next. If you are inclined to listen to the piece in full, try following along with the score and placing a SoundCloud comment where you hear the cells change. The timing on the recording doesn’t exactly match the score, but it’s pretty close.

The reasons I took this approach are multi-faceted: (1) It keeps the piece moving. Often free improv tends to stagnate as ideas are repeated and refined. With this approach the challenge is to express ideas with concision and then move on to the next (this is possible, albeit rare, in free improv – we call it channel surfing). (2) It is possible to strictly define the length. We used a timer that counted up to 30 minutes. One quick glance at the timer illustrates the need to move on to “High Speed Arps” for example. (3) Mood, dynamics, and theatrics can be injected to create a narrative with scope and meaning. It is a way to ask questions, discover sounds, explore, and experiment. (4) It enhances my musical engagement. I am influenced by my collaborators and surroundings, but I’m also interpreting the language of the score, and hopefully to the benefit of the musical output.

45 Delusions by John C.S. Keston (148K PDF)

Novation Circuit Randomized Patches

my_circuit

In my mind, sound design is at its best when it is a process of discovery. At its worst it can be an unfortunate exercise in mimicry. I am fascinated by the process of discovering sound through happy accidents. One of the techniques I have exploited frequently in this regard is synthesizer patch randomization. For example, the Yamaha TX81Z sounds great when randomized, or better yet, “degraded” with shuffled parameter values interpolated based on a time unit or clock division. The PreenFM2 has patch randomization built directly into the instrument!

So, it wasn’t long after picking up a Novation Circuit that I had the urge to use a similar shortcut to mine fantastic and otherworldly sounds from the unit. Full MIDI specification for the Circuit is available so that development of a standalone randomizer is possible, but Isotonik Studios published a free Max for Live editor in partnership with Novation. Max for Live patches are inherently editable so I decided to start there.

Send Random Values

It took me a couple of hours to get into the guts of the editor and setup a drop down menu for randomization. The drop down has choices to either “randomize all” (not quite all parameters), or randomize one of seven sets of grouped parameters like the oscillator section, mod matrix, or LFOs. At his stage I haven’t included the EQ section, voice controls, or macro controls. I probably won’t add the EQ, but the macro controls might offer some interesting possibilities. The image above shows a simple subpatch I made that takes a bang and outputs the random values for the oscillator section. Unfortunately, I can not legally share my mods based on Isotonik’s and Novation’s EULAs. However, you’ll need little more than a basic understanding of Max to do this yourself. Checkout the video and let me know what you think in the comments.