Sadly this release is happening during a difficult time for much of the world. The video above was taken near my home in France about 90 minutes away from the wild fires devastating vast swathes of the country. It depicts the ominous beauty a sunset tinged by thick smoke in the atmosphere with les tournesols (the sunflowers) in the foreground. If you’d like to aid families displaced by the fires please visit Croix-Rouge Français (the French Red Cross).
This full length stereo version of Gradient Noise is a little closer to what I presented at ICMC in Hamburg last month although without the spatialized elements. More information about this project is available here Gradient Noise.
I’m pleased to announce that I will be performing the world premiere of my piece Gradient Noise at the International Computer Music Conference (ICMC) in Hamburg, Germany on May 11 at 9:30pm. The following video except represent the work in progress. The final piece will be 10 minutes long and contain up to four layers of instruments with independent, corresponding, video objects.
Since 2019 I have been composing animated graphic scores for ensembles and soloists. Examples include Parking Ramp Project, SYNTAX, and Rhodonea. These generative works are projected for both the performers to read and audience to experience. I write software to generate and animate the geometric forms, and establish rules on how the forms are read, whilst allowing improvisation and the emotional response of the performer to play an integral part in each piece.
Gradient Noise, written using the Processing.org language, translates values generated by the Perlin noise algorithm into independent layers of seamless loops repeating at variable intervals. These loops are visualised as geometric forms, abstract visualizations, and evolving structures. The data generated is aleatoric, but the values can be tuned to range between slowly moving gradients or rapid, angular forms. When the sound and visuals are synchronized I respond not only to the animation but also to the changes in the timbre of my instruments.
Through Gradient Noise I am rethinking the relationships between musicians and machines. By translating the properties of n-dimensional Perlin noise into a musical language, the piece presents a unified ecosystem with coordinated timbres and geometric forms. Thus generating a living environment that requires active participation and improvisation. Ultimately, the work presents a contemporary model for computer music where the performer does not simply follow a score, but negotiates a path through a responsive, multi-sensory experience.
I am excited to announce that Duets for Synthesizer and _________ is now out on the Berlin based label ElektraMusic.eu. These composition feature live performances with binaural recordings of the surrounding environments. Listening with circumaural headphones will provide a three dimensional sonic image of the ambience in most of the pieces. More details are in the liner notes below.
One-part binaural field recordings and one-part synthesized sound, Duets… treats the ambience of urban spaces as if they were conscious participants in an improvising ensemble. Using analog synthesizers Keston alternates between performing accompaniment for these environments and allowing the ambience to accompany him.
The environmental sounds form drones and rhythmic patterns while Keston responds with fundamental waveforms. The synthesized timbres are modulated and filtered to create complex textures that blend or contrast with the ambient sound. The field recordings were largely captured with binaural microphones. While wearing circumaural headphones the listener is inserted into a 3D soundscape with the synthesized sound placed in the center of the spatial image.
This video is a new interpretation of Rhodonea (Rhodonea II) that I performed for SEAMUS (the Society for Electroacoustic Music in the US) at Purdue University on Saturday, March 22, 2025. Attending and performing at the conference was a fantastic experience. I’ll share more about the event in future post.
The piece serves as a model of how we might collaborate with near future synthetic entities. Software feeds automated, algorithmic, projected visual cues, tempi, and low frequency oscillations to improvising electronic musicians. The visuals, based on Maurer Roses, suggest melodic, harmonic, and percussive gestures that are modulated by data streaming from the generative animations. Throughout the piece the artist adapts to the familiar yet unpredictable graphic scores and corresponding signals.
Note: please watch in full screen with the lights off and listen on headphones or high fidelity stereo speakers