Native Multitouch Support on the Nexus One and Beyond

I successfully installed an official Google Nexus One update to my phone last night and have been giddily pinch zooming to my hearts content ever since.

The previous lack of multitouch support on the N1 led to speculation about Apple patents and possible litigation against American companies including it on their handheld devices, but Google no longer seems worried about it.

It will be interesting to see the reactions to this, but in the meantime I’m feeling pretty glib about my decision to buy the Nexus One.

Of course this doesn’t change the potential of the device for multitouch control or music apps, however, it might attract more customers, and as a result, more developers to the platform.

Furthermore, I have been researching a variety developing stories about multitouch tablet devices to compete with the iPad. MSI is releasing a tablet running Android OS later this year. And Google has released concept photos of a tablet running Chrome OS, that is reported will support multitouch capabilities.

So, for many of us who were disappointed by Apple’s iPad announcement last week, there are a variety of competing and more open devices on the horizon that could very well satisfy some of what we’re dreaming of for open, multitouch, interactive, music devices.

Speak & Spell Like Vowel Simulation

While reviewing my set for last night’s Ostraka performance, I noticed that using filtering followed by down-sampling produced a robotic vowel like sound applied to synth bass. It’s got a nice vintage vocoder or Speak & Spell graininess to it.

Finding this effect was really an accident, because I had been using this particular effect chain on my master track in this set for a while, but hadn’t stumbled across the settings that produced this sound until last night. Placing the filter before doing the the down-sampling is the key. It does not work the other way around.

Here’s a couple of minutes to illustrate how to apply the effect. I was making real-time adjustments to the frequency of the low pass filter, and the amount of down-sampling. Toward the end I upped the reverb to give it some tail.

Speak & Spell Like Vowel Simulation

Apple iPad: Glorified iPod Touch? Still Waiting for the iLap

Thanks to Peter Kirn at CDM for his opinion on the iPad. I tried hard to ignore the hype about this device, but gave in and listened / watched live blog footage of the event. Peter has eloquently stated his views on the device, and I have to agree with him. TouchOSC will be great on the iPad, turning it into a budget Lemur, but ultimately not much more satisfying than it is currently on the iPod Touch, unless significant updates are made specifically for the device. The two things that disappoint me the most are:

1) Apple seems to be enforcing a ridiculous patent on multitouch with plenty of prior art examples (Lemur, etc.). Google should straighten their backs and just put multitouch into Android. Multitouch belongs there, like it does on normal computers, playing piano, making love, etc. This is slowing down the pace of development and hurting the industry. A corporation shouldn’t be able to patent “multitouch” (whether it’s for mobile devices or not) anymore than it should be able to patent fingers. Multitouch is a human sensory capability. We have built-in multitouch. Are human beings inherently violating Apple’s patent? I wouldn’t be surprised. I am a mobile device after all.

2) As Peter mentions in his article, it’s a closed device. No running existing applications like Ableton Live, or MaxMSP unless stripped down versions are developed for it and sold on iTunes. I might have been interested in this if it was a multitouch device that I could use in the same way I use a laptop with the same tools available now. Imagine being able to move ten sliders in your DAW right in the interface; no external device required.

I might change my mind, but presently I see the iPad as a very pretty, but bulky iPod Touch / Kindle great for Facebook, movies, and e-books, but not something that’s likely to become a significant platform for music or sound design. I’m still waiting for the iLap. Perhaps, once the iPad is cracked and people start putting Android on it, things might get interesting. No one has registered android4ipad.org yet, but it’ll be amusing to see that happen down the road.

UPDATE: Apple claims these types of alterations to be a criminal offense. Checkout the Free Software Foundation view of the iPad – iPad is iBad for Freedom.

Superheated Water – Dance of the Blobs

I love the texture of this sound – it’s infinitely sampleable, and equally uncontrollable. A thin coating of oil, rubbed into the pan – then heat it on high for 5 minutes. After a while, the water becomes so hot and isolated from the surface of the metal it superheats (boils without bubbles). This creates the beautiful dancing effect you get, similar to when mercury is loose on a solid surface.

The recording was made on a fostex FR2LE with a canon digital camera for visuals. The single hits would be cool for super fizzy percussion, don’t you think? Sampled at 24/96 on a fostex fr2le in stereo, 12 inches above the pan.

Tom

High quality download here:
Superheated oil and water – dance of the blobs

YOUTUBE link – Superheated Water & Oil – Dance of the Blobs

Bicycle Converted into a GMS Input Device

Checkout this video made by Chris LeBlanc. Chris is using LEDs attached to a rotating bicycle wheel as an input device for the GMS. Chris and I had a session recently where I showed him ow to sync the GMS up with Ableton, and the next thing you know he’s come up with a new way of using the software. Nice one, Chris!