Grain Machine Max for Live Instrument

The Grain Machine v0.1

Something I have been meaning to do for a while was convert the MaxMSP instrument that I titled the Wavetable Glitch Machine (WTGM) into a Max for Live patch. The WTGM uses a TouchOSC interface running on an iPhone, iPod Touch, or iPad to explore samples using granular techniques as well as a virtual scrub dial with friction modeling. Visit the WTGM tag to read more and view a video of it in operation. I have renamed the instrument Grain Machine for the M4L version.

First I prepared the patch for transfer to M4L. This involved making sure that all of the interface objects were in the main patching window, reorganizing the sub-patchers, and cleaning up a variety of other things that I imagined might interfere with the process. Following that, all that was left was copying and pasting the patch into a Max Instrument, replacing some of the standard Max objects with M4L objects, and building a tidy little presentation mode.

Although I had to rework some of the logic and patch cords, the conversion went surprisingly fast. I expected to be working on this for weeks, but it only took me a matter of hours to get it into working order. There is still some fine tuning to be done, but all the necessary functionality is in place. Here’s an audio example I made with a simple breakbeat loaded into the Grain Machine.

Grain Machine Experiment

52 Minutes of Music for the Brave at Heart

On Monday, July 19, 2010, my latest trio featuring Jon Davis on bass guitar and bass clarinet, Tim Glenn on drums, and me on Rhodes and Sequential Circuits Pro-One, played at the Kitty Cat Klub for the Experimental Music Mondays series.

I recorded the set on my Sony PCM-D50 and applied some subtle mastering with Ableton Live. I’m pretty fond of how the music and the recording turned out other than the fact that the bass clarinet is too low in the mix.

Here are the three tracks of improvised music from the evening adding up to around fifty two minutes. If you like experimental improvised music be prepared to have a long and challenging listen.
 

Davis-Glenn-Keston Track 1

Davis-Glenn-Keston Track 2

Davis-Glenn-Keston Track 3

Ostracon at In Out Festival, September 2010

Ostracon Video from Unearthed Music on Vimeo.

My project Ostracon (John Keston and Graham O’Brien) has been selected to perform at the In/Out Digital Performance Festival in New York this September, 2010. The schedule hasn’t been finalized yet, but we’ll be playing either on the 17th or 18th of the month at the Tank Theater, 354 West 45th Street, New York, NY 10036. Last year’s lineup included Monome creator, tehn (Brian Crabtree), and Peter Kirn of Creative Digital Music. From the In/Out Festival website.

In/Out is an annual festival that features leading performers, developers, artists, and tinkerers of the digital design community in hopes bridging the gap between the forum based world and the stage. The festival seeks to bring digitally driven performances into the limelight with two full days of workshops and performances.

This video is a live studio piece shot by Ai student Josh Clos, and recorded at Ai Minnesota by John Keston and Graham O’Brien. It’s representative of the music that we are generating during our live performances. For more checkout the Ostracon tag here on ACB, or visit our bio on Unearthed Music.

Experimental Music Mondays #6

This round of Experimental Music Mondays features Stuart DeVaan from Savage Aural Hotbed, Davis-Glenn-Keston (Jon Davis, Tim Glenn, and John Keston), and Ostracon (John Keston and Graham O’Brien). Usually the last Monday of the month, this instance has been bumped up this Monday, July 19, 2010 where you will find us at the Kitty Cat Klub in Minneapolis, Minnesota. Expect to receive a brain-full of beautiful, grating, mysterious, haunting, mechanical, and organic sounds.

Ever Wonder What it Would be Like to Draw Sound?

I’m working on a MaxMSP performance patch that uses a Wacom tablet to draw light onto dancers holding light sensitive instruments. Last night we decided to apply sound to the strokes to give the illustrator another way to interact in the piece. Currently the pressure from the pen is translated into the volume and the velocity is translated into pitch. It will need some fine tuning, but I think you can get the idea from the video.