Accidental Cable Noise

While working in the studio recently I plugged in a cable from an auxiliary send to record some bass and got some horrible feedback. So horrible that I was determined to record it. The reason I was getting the feedback was because the same send that I was using to record the bass happened to be turned up on the channel that I was using to monitor the signal. I realized this immediately, but the sound was quite interesting due to the subtle latency on the signal path caused by the digital hardware involved. Here’s a couple of layers of the feedback running through reverb. I also made adjustments to the pitch a time stretched the recording in a few places.

Accidental Cable Noise

Dirty Clavinet Sound

I recently recorded a few passages of clavinet on a piece I’ve been working on for a while. My Hohner E7 is still in disrepair, so I had to rely on a sampled version of the instrument. I processed the sampled version in a similar way to how I would have processed the real thing.

Generally I tend to try new things rather than rely on previous settings and techniques, however, I almost always starts with compression on the clav. This time, I followed the compression with amp modeling, chorus, and reverb. The context is the key to what kind of processing I’ll use on this versatile instrument.

Fire Diamond Segment

 

Live Looping: Not Just for Breakfast Anymore

A few years ago I created a technique for live looping in Ableton Live. I wanted to record and stop recording a clip in the session view without using a bulky MIDI foot controller. So, I came up with the idea of modding a mouse by connecting a simple sustain pedal into the left button. This way I could keep playing my instrument with both hands and record to any clip that the mouse cursor was resting on.

I found that I could do lots of other things while continuing to play two handed, like start a scene, stop a clip, mute a track, etc. Usually I reserve setting up my modded mouse for shows, but it’s a very useful tool in the studio for capturing two handed keyboard parts, like the Rhodes in this segment from a new track.

Live Looped Studio Rhodes

Noises from the Arduino

The Arduino is a little programmable doo-hickie that can be used for lots of things. I was playing with mine recently and hooked the digital outs up to an analog sound board. This is a common thing to do with the Arduino. You can coax the thing into making analog-like sounds through the digital output. Since it is digital, everything is a square wave.

All of these sounds were made with a little routine I got from the sample code for making a sound:

void playTone(int tone, int duration) {
  for (long i = 0; i < duration * 1000L; i += tone * 2) {
    digitalWrite(speakerPin, HIGH);
    delayMicroseconds(tone);
    digitalWrite(speakerPin, LOW);
    delayMicroseconds(tone);
  }
}

Here are a few little audio samples that I made tonight whilst fooling around. The first one is just random frequencies:

long i = 0;
  
i= random(5, 100);
playTone( i*i, 100 );

 

Arduino Random

The rest are just a sweep using different durations:

 
for(int i = 5; i < 100; ++i ) {
    playTone( i*i, 50 );
  }
for(int i = 100; i >= 5; --i ) {
    playTone( i*i, 50 );
}

Arduino Sweep Slow

Arduino Sweep Medium

Arduino Sweep Fast

Arduino Sweep Very Fast

It has digital and analog inputs as well, so my next goal is to use some sort of control voltage to make noises. More to come!

M.

Ring Modulated Rhodes Line Out of Context

While sorting through dusty clips from live performances I came across an angular Rhodes line that sounded quite odd removed from the context of the original set.

I decided to loop the line to create a forty second phrase. Afterward I ran it through distortion, ring modulation, reverb and delay. I also automated the fine tuning setting on the ring modulator to create a sweeping pitch shift.

Rhodes Line Out of Context