Subprime by Beeple with Sound Design by Kyle Vande Slunt

Minneapolis based sound designer and Nobot band member Kyle Vande Slunt recently alerted me to an excellent animated short titled Subprime – “watch the american housing market spiral out of control”. The animation was produced by Beeple, otherwise known as graphic designer, short film and music video producer Mike Winkelmann.

The music was produced by Nobot and the sound design by Kyle Vande Slunt. Kyle is a talented musician and sound designer working actively in the industry. You can view his demo reel and hear examples of his work at standingwavesound.com. He has also offered to contribute to ACB, so keep a lookout for an article or two from him soon.

Subprime from Beeple on Vimeo.

More GMS High Speed Glitches

As I spend virtually every spare moment working on the GMS I’m looking forward to slowing down the development of this sequencer so I can start using it effectively, but for now I’m happy to create the odd glitch or space pad here and there. Here’s a glitchy segment of sound created by classic, channel ten drums at high speed.

GMS Drum Glitches

Electrical Crackling Sound with the GMS

This electrical crackling sound was made with the GMS while the tempo was set quite high and the note duration probability distributions were set to favor two adjacent values. The speed that the notes were played made the frequency of playing the notes more audible than the pitch of the individual sounds themselves. The randomized durations at that speed created a sputtering quality that, to my ear, sounds very similar to high voltage electrical sparks. Interestingly it turns out that the GMS might be useful for sound design as well as a composition and performance tool.

Electrical Sound

GMS Drum Solo

To create this silliness I set the GMS to play the drums on the built in Java Sound Synthesizer. I adjusted the tempo and duration probabilities to something ridiculous then captured the output on my PCM-D50. Since this experiment I have made a few more that are even more high speed and scattered. Perhaps I’ll post more examples of this nature. I have rare instances of longer durations inabled in the probability distribution, so as you’re listening, every so often you may think that it’s over (finally!) when suddenly it starts up again with obnoxiousness.

GMS Drum Solo

Game of Life Recording Part II

Here’s another segment of some experimenting I did with Grant Muller’s GOL Sequencer Bank. One suggestion I would make if you are planning on have a look at his application is to try using some example patterns from John Conway’s original work. Also, when you come across new forms that survive well, document them so that you can recreate them for future sequences.

GOL Recording Part II