Video: Parking Ramp Project

Aniccha Arts premieres a performance installation inside a seven-level parking garage. The project asks questions about transience, migration, and stability in a space that temporarily stores cars and is home to nothing. Performers pervade the parking structure with their bodies, working against the visible slant of the ramp to find their individual verticality. Questions we asked in creating the work: How do we find softness in a landscape of concrete? What anchors us on these alternating planes? How do we connect across such a complex landscape? video by: Cully Gallagher

This video by Cully Gallagher is 3 minutes and 30 seconds of fragments from the approximately 44 minute long Parking Ramp Project. Composing music for this performance installation showed me how far it is still possible to explore improvised music through experimental processes. Considering the acoustics of the parking ramp was a critical consideration within the musical scope. One approach to this was rests coded into the algorithms that allowed for the music to decay during long pauses while the ambient sound of the space inserted itself as an unintentional “performer”.

I am humbled by the willingness of the Pramila Vasudevan and other collaborators to humor my absurd scheme to compose the work using Javascript. This language allowed me to quickly produce animated, generative, graphic scores. It was also a privilege to perform the music with Peter Hennig (drums) and Cody McKinney (bass/electronics) who effortlessly interpreted the graphic scores. You can read and hear more about the project or continue for a gallery of screen grabs from the animated graphic scores. Continue reading

VIDEO: Full Sets from Studio Z Nada Showcase

I performed this version of Vocalise Sintetica at on Friday, June 8, 2018 at Studio Z for the Nada showcase. The recording was captured by Mike Hodnick. In addition to the improvised elements, what makes this different from previous versions of the piece is that Studio Z is close to home, so I was able to bring my favorite instrument, the Moog Sub 37 for lead lines, melodies, drones, and arps. All the sound heard in this piece was generated by the AVGM (Audiovisual Grain Machine) controlled by an iPad, a Novation Circuit with custom samples and patches, a Minifooger Delay, and the Moog Sub 37.

This was an amazing evening of performances. The sets from Michael Flora, Mike Hodnick (Kindohm), and Spednar were all excellent. Mike also shared video of his own set of “tightly coupled audio and visuals” that he premiered at the event, which is definitely worth checking out:

Read on for the the official press release:

Continue reading

Sound / Simulacra at Jazz Central Studios

Starting January 25, 2017 Cody McKinney and I are booking a monthly series at Jazz Central Studios titled Sound / Simulacra. The series explores musical improvisation as a “faithful and intentionally distorted” representational process. Sound / Simulacra will bring together some of the Twin Cities most unique voices to “recreate, distort, and create the hyperreal”.

Cody McKinney works with sound by actively theorizing, organizing, practicing and challenging its properties. He studied bass and improvisation under many luminaries including: Johannes Weidenmueller, Bruce Gertz, Jim Black as well as composition under Kirk Nurock, Rory Stewart, Steve Lehman and Diane Moser. Cody’s group, Bloodline, along with John Keston and Pete Hennig, have recently recorded an album due out mid 2017.

Volume 1: Wednesday Jan. 25th 2017
Cody McKinney & Jeremy Ylvisaker

Jeremy Ylvisaker is a multi-instrumentalist from Minneapolis, Minnesota. He is a member of the indie rock bands Alpha Consumer (with Michael Lewis and JT Bates) and The Cloak Ox along with Andrew Broder of Fog, Mark Erickson and Dosh. He plays guitar in Andrew Bird’s touring band alongside Martin Dosh on drums and Michael Lewis on bass.

Volume 2: Wednesday Feb. 22nd, 2017
John C.S. Keston and Graham O’Brien

Graham O’Brien is a drummer and electronic music producer/composer from St. Paul, MN. His most recent work is focused on the interplay between his unique drumming and composition styles. Currently he is performing new music written for solo live performance, utilizing a customized electro-acoustic drum set concept. As he puts it, “I’m exploring ways to perform my music – or rather, conduct it – via the rhythms of my drumming, in real-time. My performance concept is a practical way to extend the range of my drum set to include control of melodic and harmonic electronic instruments.”

Vintage FM: Swapping Bricks for Loaves of Bread

it_speaks

I recently picked up an eighties vintage Yamaha TX81Z FM synthesizer. I’ve always loved the sound of frequency modulation synthesis, but like many of us, lacked the patience to do the programming; especially since most FM synthesizers have hundreds (thousands for the Yamaha FS1R) of parameters that one is expected to edit via a few buttons and a thirty two character LCD.

Understandably FM has largely taken a backseat to subtractive synthesis, wavetable synthesis, and sampling. In the 80s FM was great because memory was expensive. Bell tones, plucked instruments, strings, and brass could be simulated by cleverly selecting an algorithm and adjusting the frequency, levels, and envelopes of the carrier and modulator operators. The price of that sound quality was handling the complexity of the instrument and the time investment that that required.

Soon memory fell in price and the cost of sampling and wavetable synthesizers dropped with it. By the mid-90s the broad popularity of FM synths like the Yamaha DX7 had given way to samplers, ROMplers, and wavetable synths. Perhaps we were attracted to the realism of sampling, or the uncanny quality of pitching familiar sounds into unfamiliar territory. But, all of these synthesis technologies have their place, and what makes FM synthesis relevant to this day is not simulating brass or bell tones, but its ability to uncover new sonic palettes through the complexity of maths, parameters, and algorithms versus the brute force of digital memory banks.

So, how do we navigate this world of nearly infinite possibilities? There are many approaches to this dilemma. Software editors are available, and FM synthesizer plugins like Ableton’s Operator and Native Instruments FM8 are much, much easier to program than their hardware counterparts. All while maintaining flexibility and sonic range. FM8 can load DX7 patches, morph between sounds, or randomize parameters. My approach to this experiment was to exploit a hardware instrument (the TX81Z) already limited by its design.

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I composed this piece by designing a Max for Live process to “degrade” patches in the the Yamaha TX81Z over time. The TX81Z is fairly simple within the scope of FM synths. However, the spectrum of sound is still vast thanks to a few clever features; each of the four operators can have one of eight waveforms, while older FM synths only had sine waves. The degradation process occurs as shuffled parameters in the synth are randomized at a specified pace. Imagine pulling bricks out of a wall and then replacing them with things like a loaf of bread, Legos, or a shoe. The degradation can be interrupted at any moment by the performer to “freeze” a patch for later use, or looped to generate chaotic textures that morph continuously. This excerpt stacks two layers of the degradation process with some panning and reverb to add ambience. Based on these results I anticipate that a lot more is available to be discovered through this and similar techniques. Currently I am working on a way to interpolate between the existing parameter and the “degraded” one for a more legato feel to the entropic process. Stay tuned!

Audiovisual Granular Synthesis of Water Objects

This is a screen capture from a Max project I developed that does interactive, synchronized, granular synthesis of corresponding sound and video that’s tentatively titled AVGM for Audiovisual Grain Machine. I have used the software during aperformance at the Echofluxx festival in Prague and at the Katherine E. Nash gallery for the opening of The Audible Edge exhibition during Northern Spark 2014.