I programmed this beat and ran it through some pretty thick filtering followed by compression with a touch of delay automated in here and there for a few dub effects. Another technique I used to get some different fills going in the pattern was to add a MIDI arpeggiator and turn it on at certain moments to change the feel. The arpeggiator was programmed to randomize the notes in the sequence using specific note durations. I alternated between eighth notes and thirty-second notes.
Arpeggiating at eighth notes slowed down the feel of the beat since the high hat pattern was programmed in sixteenths, while arpeggiating the pattern to thirty-seconds created some simulated fancy fill work. These techniques can be hit or miss, so whenever I use them to produce I generally render the track several times with the random behaviors enabled then scour the output for “gems”. Finally I collect the “gems” and use them as fills selectively. Another example of unnatural selection at work.
Filtered Synth Drums at 125bpm
Subconsciously fulfilling the
As the sound of the freight train faded off into the distance and the railroad crossing bells came into view, I continued recording while deliberately walking on top of the large gravel that surrounded the train tracks. I particularly like the course crunching sound my footsteps made on the large gravel in contrast to the the softer sound of the finer gravel path leading away from the tracks. The wind screen helped but you can still hear some of it on the diaphragm giving the recording some lackluster, non-technical characteristics.
Here’s another recording made with the 3g iPod field recording kit I described in the last entry. This time I managed to get the device to record properly using the 96kHz sampling rate. I’m using the mic input on the iPod via the headphone jack, so the recordings are still in mono.
I made this recording of a freight train near downtown Minneapolis today using an old third generation 20 gig iPod running Linux (more info at