Recently I have been endowed with a fortunate amount of new gear. After upgrading to Ableton Suite 8 it became apparent that my first-gen MacBook Pro was not going to pull the plough. So I have upgraded to the latest model. I have yet to put 8 through its paces to see how well it performs on the new machine, but I have found some time to get it installed and play around a bit.
This audio experiment is a result of that. It consists of a patch I created using the MDA JX-10 emulator. I did little to process it other than some delay, but I used a Korg nanoKONTROL to control the filter and volume of the device. Before I attached the controller I was playing with the filter using the track pad on the Mac. When I wasn’t getting the control I wanted I hooked up the nanoKONTROL and felt a bit more confident manipulating the cutoff and resonance with knobs.
Synth Pad Automation
Lately I’ve been experimenting with iPod Touch applications for recording sound. Generally it’s necessary to use a headset to make a recording, but my goal is to figure out a practical way to bypass the headset with an input for a high quality microphone. While unsuccessfully testing my Audio Technica AT822 stereo mic as an input for the iPod Touch I captured an interesting glitch within the application I was testing.
After upgrading my G4 to Safari 4.0.2 today, my M-Audio 2496 PCI bus internal sound card started making this horrible sound anytime audio was played on it. My first instinct was to capture the sound so I plugged a cable into my laptop and grabbed a few seconds of it in Audacity. Listen at your own risk. It’s loud and unpleasant, but somehow fun and delightful (reminding me of someone I once dated in the past). Fortunately after reinstalling the drivers it started behaving properly again (unfortunately this technique doesn’t work on partners).
It’s been a while since I have gone crazy applying layers and layers of mad processing to a chunk of sound just to hear what happens, but tonight I was demonstrating signal processing to my audio production class, which gave me an excuse to let loose and over process something into oblivion. I started with a one bar loop that I ripped to a .wav using iTunes, then applied reverse and pitch shifting with and without time correction. I topped it off with reverb and delay to meet the requirements of the exercise.