Many of you know that I have been working on an eight channel, spatialized sound, projection, and dance collaboration for almost two years. I composed the music entirely using my collection of analog synthesizers. I also designed an octal sound system (eight discrete channels) to spatialize the music and sounds. The performances are Thursday, June 7 at 9pm, Friday, June 8 at 9pm and Saturday, June 9th from 9pm until 6am (yes that is 9 long hours). Checkout In Habit: Living Patterns for the location and other details.
Using a Max for Live patch that I developed and another that is part of the M4L toolset I am able to rotate sounds around the system in many ways. This includes clockwise and/or anti-clockwise at variable frequencies around the outer or inner quads or both. I can also pan sound between the inner and outer quads with or without the rotation happening simultaneously. Quick adjustments allow me to create cross pans to for sweeping diagonals and so on. I originally thought I could do this with one of many M4L LFOs, but found out this would be impossible. In a future post I will explain why I had to develop my own patch to do this. For now, please enjoy a sadly two channel rough mix of Kolum, the second in the series of sixteen vignettes, and come to the performance to hear it in all of its spatialized, eight channel glory.
This evening I have been working on the user interface for GrainMachine, a Max for Live instrument I developed for personal use in October of 2009. In the process of tonight’s testing I came up with this sound. I started with a sample of water dripping, loaded it into GrainMachine and then chose a very narrow grain at a fairly low frequency. Finally I swept slowly through the position of the sample creating the result heard below.
Here’s a sound I produced during a live set at Nick and Eddie for the Thursday Funhouse series under my Ostraka moniker. You can download the entire set that I released as a holiday gift last month. I used Grain Machine which is a touch based granular synthesis instrument that I developed in Max for Live to create the sound. Grain Machine requires a device running TouchOSC such as an iPhone, iPod Touch, or Android device for the touch based control. There’s a rotary wheel with friction modeling, and an x-y pad for granular exploration.
I just came across this five minute video shot by Ghostband artist Jon Davis on his mobile phone of my duet project Ostracon performing at the Kitty Cat Klub in Minneapolis on July 17, 2010. I’ve been enjoying a lot of these lofi videos that Jon puts up on YouTube, and it reminds me of a quote I read recently from David Byrne in the liner notes for My Life in the Bush of Ghosts: “…we came to realize that high fidelity was a vastly over-rated convention that noboby had bothered to question…”. I can’t agree more, except that today, thankfully, it is being questioned more than ever.