I don’t have this patch ready to share yet, but I thought I could at least explain a little bit about it and offer an audio example. What I’m working on is a device to manipulate samples in unconventional ways using alternative input methods. This audio clip, for example, was generated using a Max patch that adjusts the playback frequency and length of a sample using an x-y controller. The x-axis controls the frequency while the y-axis controls the sample length. For a controller I used an iPod Touch running TouchOSC. I’ve been using Mrmr as well, but wanted to try TouchOSC now that it has an editor to create custom layouts.
My goal is to create several pages in TouchOSC that allow you to manipulate one of five samples in several different ways. The image is a shot of my iPod Touch displaying the custom layout that I created and connected to my Max patch for creating the sound linked below.
Mad Looper


One of my recent class assignments led me to create a patch that automates the playback of a pair of microtonal tones with a frequency range of 200Hz to 1200Hz. I call it the Beep Master 9000 (press tongue firmly against cheek). The large toggles in the upper left turn on and off each of the sine waves individually. The large bangs to the right randomize the frequency when clicked. Below the bangs are a couple of smaller toggles that turn on metronomes that automate the randomization of the frequency for each cycle~ object. The number boxes allow the user to adjust how often the pitches are randomized in milliseconds. The encapsulated sub-patch (“p rightMetro” amd “p leftMetro”) multiplies the frequency of each metro by 0.25, 0.50, 0.75, or 1 randomly. This causes the beats to change by divisions (i.e. 4 times faster when multiplied by 0.25, twice as fast by 0.50, and so on). Here’s a sequence I created using the Beep Master 9000.
Currently I’m taking a graduate class in