I just finished collaborating on a grant funded project titled Words to Dead Lips at Intermedia Arts last month. I did live electronic music and sound design, as well as build sound objects that the dancers used in the piece. The collaboration began with choreographer Pramila Vasudevan and visual artist Matt Wells with whom I joined to expand the project in December, 2009. Here’s more documentation including project notes, photos and press:
Here’s a new look at the Grain MachineM4L device. Since last time I have updated the device to allow drag and drop samples that are stored with the Live set, and added a visual for the filter that’s controlled by the accelerometer on the controller (iPad, iPhone, or iPod Touch).
The best thing about using this in Live is being able to live-loop and layer the output from Grain Machine into clips on different tracks, not to mention processing. Another advantage is saving the state of the device in the Live set so that one document has sample set X, while the next has sample set Y. Here’s a piece I created with the Grain Machine in Ableton Live using some samples I randomly selected from my sound library.
I have had a few requests to share this device so here’s a download link. Please enjoy it, and if you make some interesting music with it, please post a link in the comments. Also, if you’re a M4L developer and make some improvements or enhancements to the device we’d love to see what you do. Thanks!
Something I have been meaning to do for a while was convert the MaxMSP instrument that I titled the Wavetable Glitch Machine (WTGM) into a Max for Live patch. The WTGM uses a TouchOSC interface running on an iPhone, iPod Touch, or iPad to explore samples using granular techniques as well as a virtual scrub dial with friction modeling. Visit the WTGM tag to read more and view a video of it in operation. I have renamed the instrument Grain Machine for the M4L version.
First I prepared the patch for transfer to M4L. This involved making sure that all of the interface objects were in the main patching window, reorganizing the sub-patchers, and cleaning up a variety of other things that I imagined might interfere with the process. Following that, all that was left was copying and pasting the patch into a Max Instrument, replacing some of the standard Max objects with M4L objects, and building a tidy little presentation mode.
Although I had to rework some of the logic and patch cords, the conversion went surprisingly fast. I expected to be working on this for weeks, but it only took me a matter of hours to get it into working order. There is still some fine tuning to be done, but all the necessary functionality is in place. Here’s an audio example I made with a simple breakbeat loaded into the Grain Machine.
I have converted a Max patch I build into a Max for Live device as an exercise for learning M4L. The original patch is a monophonic step sequencer that I wrote about in Step Sequencer Built in MaxMSP. I ran into some difficulties converting the patch along the way. Although it worked perfectly in Live, for some reason it was causing Live to crash after saving. It was also not storing the values in the Live number boxes, drop-downs, and sliders. The problem went away when I went through the tedious process of recreating the patch rather than copying and pasting my original work. This is a little worrisome since the next conversion will not be so simple (Multitouch Rotary Dial and X-Y Granular Exploration). Here’s an audio example with a little reverb to give you an idea of what it does.