Jenn Kirby at ISSTA 2017

Attending ISSTA last month was a fantastic experience. The conference brought together an intimate group of like-minded composers, sound designers, and developers all dedicated to uncovering and exploring new sonic territories. I immensely enjoyed all that ISSTA had on offer, especially the concerts. One of the performers this year was Jenn Kirby who composes and performs electroacoustic works that apply processing through the use of unconventional, gestural, controllers like the Gametrak golf swing tether controller. In Phonetics she uses the Gametrak to control the signal processing of her vocalizations.

ISSTA Live Recording, September 2017

This recording was made during my appearance at the International Sound in Science Technology and the Arts (ISSTA) Conference in Ireland on September 8, 2017. The piece is a rendition of my composition, Vocalise Sintetica, first performed at Echofluxx14 in Prague. This piece is written so that it is allowed to evolve in a number of ways each time it is performed. Here’s how it changed this time around.

First of all it uses the Audiovisual Grain Machine (AVGM), which I update frequently. This time the updates were minor improvements to speed and efficiency. However, I did add some new audiovisual content. Secondly, in order to travel lightly, I limited the AVGM accompaniment to a single Novation Circuit. I loaded the Circuit with custom patches and samples, and used my Minifooger Delay on the AVGM (I usually leave it dry), but that was it, sonically. Other than that the Arturia KeyStep helped add a few tricks (mainly arps and one drone) to the mix.

Upcoming Concert at ISSTA September 8, 2017

I’m pleased to announce that I will be performing a version of my piece Vocalise Sintetica at the ISSTA Festival and Conference on Sound. The conference will be held on September 7th and 8th, 2017 at the Dundalk Institute of Technology in Dundalk, Ireland. Please check the website for details.

I have developed new content and features for the AVGM (Audiovisual Grain Machine) which I’ll be using during the performance. I also be triggering samples and playing patches with a hardware synthesizer to accompany the audiovisual content. Here’s a video that demonstrates some of the new media:

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