Here’s a new look at the Grain Machine M4L device. Since last time I have updated the device to allow drag and drop samples that are stored with the Live set, and added a visual for the filter that’s controlled by the accelerometer on the controller (iPad, iPhone, or iPod Touch).
The best thing about using this in Live is being able to live-loop and layer the output from Grain Machine into clips on different tracks, not to mention processing. Another advantage is saving the state of the device in the Live set so that one document has sample set X, while the next has sample set Y. Here’s a piece I created with the Grain Machine in Ableton Live using some samples I randomly selected from my sound library.
Grain Machine Layers


I have begun to refine the patch I described in the last entry, creating an instrument that allows you to traverse through samples using an x-y controller and a slider. The x axis controls the forward or backward playback frequency of the grain. The y axis controls the width of the grain; either very narrow (minimum of 10ms), to an adjustable percentage of the sample at the widest (15% by default). The slider controls the position of the grain in the sample. Buttons across the top allow you to choose one of five preset samples. Alternatives can be loaded in the patch or set as defaults.
I produced this sound by programming a scale in a MIDI clip and then sending it to a virtual instrument designed to allow for freely manipulating granular synthesis through several seven point envelopes. I made several takes while I adjusted the envelops and other parameters.
Using the simple granular synth packaged with