SYNTAX Blu-Ray Disc from Æther Sound

Our generative, animated, graphic score, performance project SYNTAX in collaboration with Mike Hodnick (aka Kindohm) is now available from Æther Sound as a Blu-Ray disc. The Disc contains all eight of our compositions as well as two bonus videos. One from Mike titled n ciom 4 and another from me titled Rhodonea. It all adds up to a total of one hour and fifteen minutes of music with animation.

After performing SYNTAX at The International Computer Music Conference (ICMC), Limerick, Ireland; New Interfaces for Musical Expression or NIME; The Performing Media Festival, South Bend, IN; The Int. Digital Media Arts conference, Winona, MN; and venues in Minneapolis and Kalamazoo I’m excited that we can share these works on physical media. Video excerpts are available on YouTube (see below), but the Blu-Ray disc is the only way to experience high-fidelity, full-length studio versions of this project. Learn more about SYNTAX here or buy the Blu-Ray from Æther Sound here.

Radical Futures Performance Piece: Rhodonea

On Wednesday, May 8, I debuted a performance piece titled Rhodonea at the Radical Futures conference at University College Cork, Ireland. At the concert I had the privilege of sharing the bill with Brian Bridges, Cárthach Ó Nuanáin, Robin Parmar, and Liz Quirke.

Rhodonea is a series of audiovisual etudes performed as a model of how we might collaborate with near future synthetic entities. Software feeds automated, algorithmic, projected visual cues, tempi, and low frequency oscillations to improvising electronic musicians. The compelling visuals, based on Maurer Roses, suggest melodic, harmonic, and percussive gestures that are modulated by data streaming from the generative animations. Throughout the piece artists adapt to the familiar yet unpredictable graphic scores and corresponding signals. The end result is an impression of how humans might interact with AI in a collaborative and experimental way.

I chose to perform Rhodonea as a soloist although it can be performed by an ensemble of up to four musicians. The generative and improvisational aspects mean that every performance is different than the next, but the piece has a consistent signature that leads the music. This includes modulation corresponding to each rhodonea that is translated into MIDI data and fed to parameters that effect the timbre and other aspects of the instruments. I captured the video above the day after the performance, which illustrates the characteristics of the piece, which I developed in Processing.org.

For this international performance I used four instruments inside Ableton Live 12 controlled by an Arturia KeyStep to minimize the gear I needed to travel with. The Ableton instruments I used were Drift, two instances of Meld (a macrosynth new in Live 12), and Collision. In the video below you can see how the generative graphics are manipulating the filter in Drift.

Electroacoustic Piano Concert via Modular Synthesis

The last time I performed a series of electroacoustic piano pieces was November of 2016 (click the link for an audio example). However, I am always imagining interesting ways that the piano, one of the most ancient of all synthesizers ;-), can be processed, resampled, or re-synthesized. To that end I was recently offered an opportunity to play at Berlin, Not the city in Germany but the music venue in Minneapolis, on April 15, 2024.

In my previous performance I had used a Korg KP3+ and a Minifooger delay to simply sample and process the piano. While that simplicity allowed me to focus more on composing, this time I wanted to take a more flexible and unique approach to the electronics. Modular allows for this so I pillaged some modules from my main system and purchased a Happy Nerding FX AID XL to make an electroacoustic skiff designed for sampling, resampling, filtering, and processing incoming acoustic piano signals. From right to left the system includes Bela.io Gliss, Make Noise Morphagene, ALM Pamela’s Pro Workout, Make Noise Maths, Shakmat Dual Dagger, Electrosmith patch.init(), Happy Nerding FX AID XL, and Intellijel Outs. Continue reading

Sample Glitching on the Dirtywave M8

The Dirtywave M8 has been consistently sneaking its way into my music workflow these days. One of the things I really enjoy doing with it is sample glitching. There are so many generative techniques possible when it comes to the tracker and how it is integrated with the sampling instrument. Things like chance, playback rate, direction, start position, randomization and anything else that makes the sample instrument get weird are really interesting and effective approaches to sample manipulation.

In this clip I have several rows of chains which include instruments, each with different samples and ways that the samples are being juggled and twisted. This involves chance and randomness applied to everything from delaying the note to reversing the playback direction. All the samples are sounds that I either recorded or made using synthesis or other sound design techniques. The range of possible textures is remarkable even without a wide range of samples to work with.

HYDRAMORPH™ Morphing Editor for the ASM Hydrasynth

During self-isolation due to COVID-19 my teaching has moved online affording me more time toward individual projects. I had already started a building a morphing editor for the Ashun Sound Machines Hydrasynth, so this is where I have been directing my energy. I expected to release this software closer to mid-summer, but now it’s looking like early to mid-May. In this short video I illustrate one of the ways I use HYDRAMORPH to tease incredible sounds out of this very special instrument. I have also made discounted pre-orders available at 20% off the full release price until the release. From the Purchase page:

HYDRAMORPH™ is a generative sound design tool for the Ashun Sound Machines Hydrasynth polyphonic synthesizer. The application is designed to algorithmically morph parameters on the instrument in realtime. Keep playing or record the results as up to 366 (so far) parameters are manipulated! Use HYDRAMORPH to create anything from chaotic, rapidly-changing textures to slow, evolving drones. HYDRAMORPH will help you navigate the expansive sound design possibilities of the Hyrdasynth through realtime morphing of customized parameter sets. Explore endless, unique soundscapes, illustrating how diverse and powerful the Hydrasynth is. This tool will help you uncover new territory hidden within the sonic depths of your instrument.