Real Time Sound Design Performance for Theater

Hello ACB readers! My name is Kyle Vande Slunt and I’m a sound designer living in Minneapolis, MN. I’ve been a big fan of ACB for sometime and John has graciously allowed me to contribute. I look forward to posting more sounds and articles and hearing your feedback. Its great to meet all of you.

Back in November 2008 I was commissioned by the Open Eye Figure Theater in Minneapolis to create sound design for a new work by Michael Sommers entitled “Snowman”. The play was a sound designers dream: a magical fable told through people, puppets, animations, multiple projections, and some “LOST” like magic. The goal was to create an entire world of ambiances, sounds, and transitions that belonged to this snowy world that my have existed in the past or possibly in the far future.

Doubling as the show’s audio engineer, I had to devise a way to trigger (perform) all of these sounds and the recorded musical score for each performance. Normally in smaller theaters, this feat is accomplished by putting everything onto a playable CD or loaded into QLab (a popular Mac based sound program for theater). For Snowman however, I needed to be able to trigger all of these elements and have them be completely independent of each other for layering, mixing, and effects purposes. And in some cases these elements needed to be triggered very quickly.

Snowman Abelton Live Session

The solution: I loaded all of my audio clips (sfx, loops, music, etc) into a highly organized Ableton Live session (see picture) and assigned MIDI notes to trigger the clips. In Live you can only assign one note to a clip, so each clip had to be a different note on the keyboard. So I went through and logically mapped the notes of the keyboard to the sounds and music for the show. I used black keys for music and the white keys for sound effects and ambiances, labeling each key with electoral tape and a description. As you can see in the picture, I used only white and yellow tape. Anything more saturated in hue would have been impossible to read in the dark booth. The white tape is MIDI channel 1 and the yellow tape is MIDI channel 2. (I switched MIDI channels instead of octaves to avoid labeling hassles.) Each channel of audio was then assigned to my BCF-2000 where I had mixing control for every track using multiple fader
banks. The BCF’s knob banks came in handy for sending the audio to
return tracks for real-time effect manipulation.

Snowman Keyboard

Each show felt like a performance where I was jamming away on my weird Snowman keyboard while layering and effecting sounds at the same time. Just for fun I’ve included a small collage of some of the sounds from the show. Enjoy!

Snowman Collage

GMS Practice Track Number 3

top_lightsI’ve almost finished with my initial round of tweaking and bug fixing on the GMS, so I’ve finally been able to put a bit more time into actually using the software for its intended purpose. My most recent work with it involves a companion document in Ableton Live that loads a number of virtual instruments into about nine separate MIDI tracks. Ableton provides the external sync via the Apple IAC (Inter-Application Communication) drivers. In turn, the GMS sends MIDI note on and off data to the instruments in Ableton. Using this method I can live loop on various tracks and build a multi-timbral composition in real-time. Here’s an example for a recent practice session.

GMS Practice Practice Track Number 3

Meditation Bell Simpler Freakout

I created this sound by resampling the output from Ableton‘s Simpler as I played a meditation bell sample that I recorded at a register far beyond the audible range. Somehow I got all these odd clicks with strange tones in between. Simpler is aptly named, being a very simple example of a software sampler, so I imagine that not much development has been put into handling samples at very high frequencies. This is fine with me since it creates these interesting glitches. Perhaps I’ll try the same technique with some other samples to see what happens.

Meditation Bell Simpler Freakout

Live Looping: Not Just for Breakfast Anymore

A few years ago I created a technique for live looping in Ableton Live. I wanted to record and stop recording a clip in the session view without using a bulky MIDI foot controller. So, I came up with the idea of modding a mouse by connecting a simple sustain pedal into the left button. This way I could keep playing my instrument with both hands and record to any clip that the mouse cursor was resting on.

I found that I could do lots of other things while continuing to play two handed, like start a scene, stop a clip, mute a track, etc. Usually I reserve setting up my modded mouse for shows, but it’s a very useful tool in the studio for capturing two handed keyboard parts, like the Rhodes in this segment from a new track.

Live Looped Studio Rhodes

More Memory Man Madness

Finding a new way to use my Electro-Harmonix Deluxe Memory Man delay led me to create this sound. By using the device as an external effect on a send track in Ableton Live I’m able to apply the processor to any track in my set.

Normally when I perform I’m juggling the use of multiple keyboards, pedals, software, VSTs and a mixer. Too much activity already to add an external processor into the fray. But for some shows in small venues, dance clubs, or galleries live instruments complicate matters, so my group Keston and Westdal have a laptop set that we do on rare occasions.

Two producers in front of laptops isn’t my idea of an exciting live show, so it’s not our typical modus operandi. Therefore, for a private gallery show that we are playing tomorrow night, I’ve decided to add my Memory Man as a distraction from the trackpad and computer keyboard. This way I can create more sounds like this in the set. I’ll let you know how it goes.

Memory Man Beat