SoundSimulacra.org Offcially Launched

I am pleased to announce the launch of a new website for the Sound / Simulacra performance series that I produce with Cody McKinney. This website will host a calendar of events, artist profiles, and recordings of the concerts. Please visit soundsimulacra.org and let us know what you think!

Sound / Simulacra: DeVon Gray & Patrick Pegg Recordings

On December 27, 2017 Sound / Simulacra featured DeVon Russell Gray and Patrick Pegg. DeVon and Patrick started of the evening with an uninterrupted 38:10 minute set of acoustic piano and esoteric electronics. In the second set Cody McKinney (bass and electronics) and I (Rhodes and Moog Sub 37) joined the duo to perform a 34:09 minute piece followed by final 8:47 minute piece in closing.

Sound / Simulacra: Davu Seru Recordings

On Wednesday, July 25th, 2018 Sound / Simulacra featured drummer and composer Davu Seru at Jazz Central Studios. Davu started off the evening with three improved solo pieces. We followed that up with four pieces as a trio with myself and Cody McKinney joining in.

Sound / Simulacra: Bloodline Recordings

On Wednesday, November 22nd, 2017 Sound / Simulacra featured Bloodline at Jazz Central Studios. Bloodline is Peter Hennig (percussion), John C.S. Keston (Rhodes, synthesizers), and Cody McKinney (bass, vocals, electronics). During this concert, captured by Dave Kunath, we performed three pieces as a trio as well as solo pieces from each member of the group.

Sound / Simulacra: John C.S. Keston & Graham O’Brien Recordings

On Wednesday February 22nd, 2017 Sound / Simulacra featured Graham O’Brien at Jazz Central Studios. This was only the second event in the series and somehow these recordings captured by Dave Kunath slipped through the cracks. Fortunately I came across them recently so I can share them now. This concert was shortly before Graham and I performed for Merce Cunningham: Common Time at the Walker Art Center. During this period we were trying a lot of things with aleatoric techniques. This included graphic scores with chance elements, randomized digital sounds that Graham triggered from his acoustic drums, and randomized sound design I was triggering from the PreenFM2.