Time Correction Overload

Today during my audio production class I was demonstrating to my students how time correction impacts digital audio when pitch shifting more than a few semitones. To illustrate this I pitched down a chunk of music an octave with the time correction on in Pro Tools. The degradation was clear, but it occurred to me that it would be even more obvious if I shifted it back up to the original pitch with time correction enabled again.

This created an interesting way to effectively down-sample the audio. Intrigued, I applied the same technique over several times to hear what would happen on multiple passes. This is something I’m likely to explore more, but I tried it again on the snippet of music from Unprocessed Rhodes Pedal Noise going down two octaves and back up again. It sounds like the audio has been boiled in a pot of bathroom chemicals. Delicious!

Time Correction Overload

Processed Rhodes Pedal Noise

Here’s an excerpt from a piece of music that I created using the noise that the pedal on my suitcase Rhodes makes if you step on it the right way. The sound is processed using some of my usual techniques. I also programmed a beat of the top and laid down some reversed Rhodes and well as a simple chord progression. This probably won’t get developed much further, but perhaps I’ll use it as a segue piece of some sort.

Rhodes Pedal Noise

Six Machines

I’m calling this one minute and twenty four second experiment Six Machines, simply because after applying the first round of processing and looping the phrase a vague melody in six / eight time is discernible. The first round of involved applying destructive processing in Audacity, where I was testing how well VSTs worked in the beta version. However, after applying several randomish effects, I realized that I no longer knew what I had previously applied. Sometimes this is good for creative reasons, but if you ever want to repeat what you’ve done, it’s not. In this case it’s ok. This is odd enough that I don’t mind if I never repeat it, but interesting enough to me to post.

Six Machines

Processed Noise Extracted from 1972 Dialogue

What you hear in this clip is all of the processed noise extracted from 1972 Social Commentary Degraded with a Halftone Pattern pasted together. I ran the lot through a short ping pong delay to give give it some stereo processing. Secondly, I decided to leave this file in its 48kHz 24bit state before rendering the MP3. This way you can tell whether or not you have the latest Flash plugin. I just played it on a computer with an older version of Flash Player 10 and got some horrible crackling in the playback, however, if I play it in QuickTime by clicking the link it sounds fine. If you get the same problem, try upgrading your Flash plugin in the browser to fix it.

Processed Noise from 1972 Dialogue

1972 Social Commentary Degraded with a Halftone Pattern

Here is another recently produced example of processing sound with Photoshop via Photosounder. In this instance I applied the Halftone Pattern filter under the Distort sub menu.

With this particular effect I find the sound of the noise in between the phrases of dialogue more interesting than the dialogue itself. It has an odd digital scrambling sort of quality that I can imagine using in a audio project for one reason or another.

1972 Dialogue with Distort Halftone Pattern