As I have mentioned in previous entries I give an assignment in my audio production class on importing MIDI files and producing music using Propellerheads Reason. The goal of the assignment is to learn about MIDI as an interface, protocol, and file format, and to learn some of the basics of Reason.
Usually I demonstrate how to do this with a MIDI file from Classical Archives, but I also use popular music examples from mididb.com, and I always get an enthusiastic response when using a MIDI file from a video game. A great site for video game MIDI files is vgmusic.com.
Consequently, many of the projects turned in are remixes of video game music. This quarter I have a student who is planning on submitting his work to Overclocked Remix, a site dedicated entirely to remixes of video game music. Another talented student named Ben Siegel produced this excellent version of the theme from Tetris that starts out with piano and then builds into a disco classic.
Tetris Remix by Ben Siegel
My first method of transportation was cycling to a meeting at my work in downtown Minneapolis. After cycling home and packing for my trip I walked to the bus stop, caught a bus to the light rail and took that to the Hubert H. Humphrey airport. I walked, took an elevator and an escalator to get to the terminal. After meeting my wife, we took at plane to Seattle and used the moving walkway to get to the bag claim area where her parents picked us up and drove us to their home in Gig Harbor, Washington. So the complete list is cycling, walking, bus, rail, elevator, escalator, plane, moving walkway, and automobile.
Here’s a rough mix of a track that I’m working on for an upcoming album of material that I’ve been producing since August, 2008. I have committed to a release date of March 24, 2009 on
A variation of this clip is probably going to end up in a new track that Nils Westdal and I are working on. After a recent session Nils left his Boss OC-1 pedal in the studio for me to mess around with. The first thing I did was plug the Rhodes into it. The cool thing about the OC-1 is that if you play intervals into it it gets confused and randomly switches between notes. The results are unpredictable, but it’s also possible to get consistently unpredictable results. I know it sounds like an oxymoron, but duplicating certain intervals at specific dynamics allows you to mold the output into something usable. This is what I was going for in this example. I edited the recording to a suitable length, added some delay, and then automated a filter to manipulate the texture.