About John CS Keston

John CS Keston is an award winning transdisciplinary artist reimagining how music, video art, and computer science intersect. His work both questions and embraces his backgrounds in music technology, software development, and improvisation leading him toward unconventional compositions that convey a spirit of discovery and exploration through the use of graphic scores, chance and generative techniques, analog and digital synthesis, experimental sound design, signal processing, and acoustic piano. Performers are empowered to use their phonomnesis, or sonic imaginations, while contributing to his collaborative work. Originally from the United Kingdom, John currently resides in Minneapolis, Minnesota where he is a professor of Digital Media Arts at the University of St Thomas. He founded the sound design resource, AudioCookbook.org, where you will find articles and documentation about his projects and research. John has spoken, performed, or exhibited original work at New Interfaces for Musical Expression (NIME 2022), the International Computer Music Conference (ICMC 2022), the International Digital Media Arts Conference (iDMAa 2022), International Sound in Science Technology and the Arts (ISSTA 2017-2019), Northern Spark (2011-2017), the Weisman Art Museum, the Montreal Jazz Festival, the Walker Art Center, the Minnesota Institute of Art, the Eyeo Festival, INST-INT, Echofluxx (Prague), and Moogfest. He produced and performed in the piece Instant Cinema: Teleportation Platform X, a featured project at Northern Spark 2013. He composed and performed the music for In Habit: Life in Patterns (2012) and Words to Dead Lips (2011) in collaboration with the dance company Aniccha Arts. In 2017 he was commissioned by the Walker Art Center to compose music for former Merce Cunningham dancers during the Common Time performance series. His music appears in The Jeffrey Dahmer Files (2012) and he composed the music for the short Familiar Pavement (2015). He has appeared on more than a dozen albums including two solo albums on UnearthedMusic.com.

Experimental Sound Set for the Prophet Rev2

Although I haven’t mentioned it here, I have had a 16 voice Sequential Prophet Rev2 since November 23, 2018. In the last two months I have programmed a full bank of 128 patches for the instrument. This isn’t something I would normally do for any instrument. For most instruments I program a handful of patches that I need, or simply create or modify the patches as I work in the studio.

So why spend two months creating 128 patches? One reason why is because the scope of timbral possibilities is vast. One can create glistening, glassy, and bright tones or contrasting warm and dark sounds just as easily as one another. Secondly the process of creating patches is fun with minimal menu diving. Thirdly, if the patches are received well I’ll offer them for sale as a downloadable set.

Lastly, I have designed a Max for Live device (see image above) that morphs, interpolates, and/or randomized specified parameters on the synth. This software, titled Rev2 Patch Degrader, is similar to the what I created for the PreenFM2 and for the Yamaha TX81Z. It has allowed me to discover and tweak dozens of experimental soundscapes with many more to come. Developing the software took over a month, but I was able to get some excellent features packed into it. For example, there are four ways to initialize new patches: init 0s, init pad, init perc, and init random. The degrading process will then change parameters over time (clocked or in milliseconds) to new values.

In the next few weeks I’ll share some more examples of patches I have made on the Rev2. In the meantime, please let me know if you’re interested in what I’m tentatively calling the AudioCookbook Experimental Sound Set. Also, let me know if you’re interested in the Rev2 Patch Degrader for Max for Live. Thanks!

Parking Ramp Project topped Twin Cities dance scene in 2018

Cody McKinney (bass) and Peter Hennig rehearsing Parking Ramp Project

Parking Ramp Project was selected by the Star Tribune as the Twin Cities’ top dance scene in 2018:

“1. Parking Ramp Project: Aniccha Arts founder Pramila Vasudevan showcased her eye for space and ritual with this bewitching site-specific performance, full of eerie neon ropes, haunting vocals and post-apocalyptic pillows, in a Bloomington parking garage.”

The music that I composed for the event highlighted the movement of the cast through the seven story parking ramp with an animated, generative, graphic score written in Javascript. Read more about the project below:

Video Documentation of Parking Ramp Project
Animated, Generative, Graphic Scores for Parking Ramp Project
Star Tribune: 10 great Twin Cities dance events for fall 2018
City Pages: Parking Ramp Project

Sound / Simulacra: Davu Seru Recordings

On Wednesday, July 25th, 2018 Sound / Simulacra featured drummer and composer Davu Seru at Jazz Central Studios. Davu started off the evening with three improved solo pieces. We followed that up with four pieces as a trio with myself and Cody McKinney joining in.

Sound / Simulacra: Bloodline Recordings

On Wednesday, November 22nd, 2017 Sound / Simulacra featured Bloodline at Jazz Central Studios. Bloodline is Peter Hennig (percussion), John C.S. Keston (Rhodes, synthesizers), and Cody McKinney (bass, vocals, electronics). During this concert, captured by Dave Kunath, we performed three pieces as a trio as well as solo pieces from each member of the group.

Sound / Simulacra: John C.S. Keston & Graham O’Brien Recordings

On Wednesday February 22nd, 2017 Sound / Simulacra featured Graham O’Brien at Jazz Central Studios. This was only the second event in the series and somehow these recordings captured by Dave Kunath slipped through the cracks. Fortunately I came across them recently so I can share them now. This concert was shortly before Graham and I performed for Merce Cunningham: Common Time at the Walker Art Center. During this period we were trying a lot of things with aleatoric techniques. This included graphic scores with chance elements, randomized digital sounds that Graham triggered from his acoustic drums, and randomized sound design I was triggering from the PreenFM2.