Real Time Sound Design Performance for Theater

Hello ACB readers! My name is Kyle Vande Slunt and I’m a sound designer living in Minneapolis, MN. I’ve been a big fan of ACB for sometime and John has graciously allowed me to contribute. I look forward to posting more sounds and articles and hearing your feedback. Its great to meet all of you.

Back in November 2008 I was commissioned by the Open Eye Figure Theater in Minneapolis to create sound design for a new work by Michael Sommers entitled “Snowman”. The play was a sound designers dream: a magical fable told through people, puppets, animations, multiple projections, and some “LOST” like magic. The goal was to create an entire world of ambiances, sounds, and transitions that belonged to this snowy world that my have existed in the past or possibly in the far future.

Doubling as the show’s audio engineer, I had to devise a way to trigger (perform) all of these sounds and the recorded musical score for each performance. Normally in smaller theaters, this feat is accomplished by putting everything onto a playable CD or loaded into QLab (a popular Mac based sound program for theater). For Snowman however, I needed to be able to trigger all of these elements and have them be completely independent of each other for layering, mixing, and effects purposes. And in some cases these elements needed to be triggered very quickly.

Snowman Abelton Live Session

The solution: I loaded all of my audio clips (sfx, loops, music, etc) into a highly organized Ableton Live session (see picture) and assigned MIDI notes to trigger the clips. In Live you can only assign one note to a clip, so each clip had to be a different note on the keyboard. So I went through and logically mapped the notes of the keyboard to the sounds and music for the show. I used black keys for music and the white keys for sound effects and ambiances, labeling each key with electoral tape and a description. As you can see in the picture, I used only white and yellow tape. Anything more saturated in hue would have been impossible to read in the dark booth. The white tape is MIDI channel 1 and the yellow tape is MIDI channel 2. (I switched MIDI channels instead of octaves to avoid labeling hassles.) Each channel of audio was then assigned to my BCF-2000 where I had mixing control for every track using multiple fader
banks. The BCF’s knob banks came in handy for sending the audio to
return tracks for real-time effect manipulation.

Snowman Keyboard

Each show felt like a performance where I was jamming away on my weird Snowman keyboard while layering and effecting sounds at the same time. Just for fun I’ve included a small collage of some of the sounds from the show. Enjoy!

Snowman Collage

Mendota Springs Sparkling Water Can Being Opened

Hi, my name is Graham O’Brien and I’m a drummer, audio engineer, and composer living in St. Paul, MN.  I play in some really fun bands around town (including Keston & Westdal!) and specialize in drumming and writing for sequenced music.  And having gotten a recording degree, I do some work recording and mixing radio commercials at Marketing Architects ad agency in Mineeapolis.  I also am building a drum recording studio in my basement that’s coming along really well and I’ll be posting plenty of really cool stuff from there.  Now, for my first post to Audio Cookbook.

This is a short but pristine recording of me opening a can of Mendota Springs Sparkling Water (Lemon flavor).  I recorded it at the radio production studio I work at, and the recording chain is amazing.  First we tuned and sound-proofed the recording booth down to -32dB of isolation.  Here’s the recording chain:

Neumann U87a  (cardiod pattern, hi pass off)> Great River Electronics MP-2NV Mercenary Edition Class A Mic Pre > Langevin Electro/Optical Compressor/limiter > Pro Tools HD via 192 i/o interface

This recording was done at 44.1Khz, 16bit.  The only processing I used is the Massey L2007 Limiter to make it louder: mendota-springs-can-loud

Vocalese Vocoder Technique

Pluggo includes an interesting device called Vocalese. Basically, Vocalese is a virtual instrument made up of a collection of phonetic samples. If you’re clever, and very patient, you can paste these samples together to create words, thereby synthesizing speech. I wasn’t really interested in doing that, nor am I patient enough, but I liked the idea of using the instrument to drive a vocoder. In order to do this I created a MIDI sequence that played each one of the phonetic samples in the instrument. Then I used a plugin to randomize the notes in realtime, so the sequence is never the same. Then I directed the output into a vocoder plugin, followed by delay and reverb for atmosphere.

Vocalese Vocoder

The Sounds of Failing Hard Drives

Slashdot.org has an article about a site that is hosting the sounds of thirty five different hard drives failing. Although the recording quality is generally poor there are some really interesting sounds including a Maxtor drive with a stuck spindle producing a “futuristic cell phone melody”. You can read the article and checkout the sounds here, although it might be a bit busy due to the site being slashdotted.

Also, click the image to see a video of a remix of Nude by Radiohead made entirely out of sounds captured from old computer peripherals including a dot matrix printer, scanner, cassette drive, hard drives, and so on. The remix and video was created by Glasgow based artist James Houston.

Roof Racket

This morning at approximately 7:14 am roofers started removing four layers of asphalt tiles, along with the original cedar shakes, from the roof of my 102 year old house. Not being one to squander such opportunities, I recorded some of their hammering from inside the house. There’s some really nice wooden resonance to it. I hope you like it as much as I still am enjoying it. The photo is a detail from some of the debris that is collecting around the perimeter of my house. At this stage it was about 18″ deep.

Roof Racket