Superheated Water – Dance of the Blobs

I love the texture of this sound – it’s infinitely sampleable, and equally uncontrollable. A thin coating of oil, rubbed into the pan – then heat it on high for 5 minutes. After a while, the water becomes so hot and isolated from the surface of the metal it superheats (boils without bubbles). This creates the beautiful dancing effect you get, similar to when mercury is loose on a solid surface.

The recording was made on a fostex FR2LE with a canon digital camera for visuals. The single hits would be cool for super fizzy percussion, don’t you think? Sampled at 24/96 on a fostex fr2le in stereo, 12 inches above the pan.

Tom

High quality download here:
Superheated oil and water – dance of the blobs

YOUTUBE link – Superheated Water & Oil – Dance of the Blobs

Generative Accident – Dripping Water

dripI have been re-reading articles on Generative music in Audio Culture : Readings in Modern Music again, and some unplanned generative music took me be suprise – dripping from my jumper.

I set up a few cardboard loo rolls to resonate with the sound and stood around for 5 minutes recording it all. There are some really interesting syncopated moments, all underpinned with a regular metronomic beat. I liked the intrusion of external sounds to the mix, as you listen on. A Happy accident

Tom

generative dripping clothes

rec@24/96 with rode nt5 and fostex fr2le, minimal eq

 

 

Five Movements for Five Sampled Sounds in Five Loud Speakers

fives

Last Tuesday I performed a sound art installation titled, Fives, at the University of Minnesota. The subtitle of the work is, Five Movements for Five Sampled Sounds in Five Loud Speakers. To produce the sound for the work I used the wavetable glitch machine that I have discussed in a number of recent entries, controlled over a wireless network with an iPod Touch running TouchOSC. The sound objects generated were amplified through five distinct loud speakers arranged on pedestals at about chest height in a pentagonal configuration.

I have more detailed documentation about the project on my portfolio site along with a few photographs taken during the performance, and a 15:37 audio study of the piece in stereo, simulating the five channels necessary to perform the work. Check it out at the link below.

Documentation for FIves on johnkeston.com

Multitouch Rotary Dial and X-Y Granular Exploration

With help from Josh Clos I have shot a short video documenting what my latest MaxMSP project does.

It’s a sort of swiss army knife of wavetable glitch machine and sample scrubbing tools. Hopefully the video will shed some light on what this project is about. I’ve been trying to describe it in a few other posts without much success, but seeing it in action seems to make a bit more sense.

The next step invovles integrating this tool into the Five Output Atemporal Looper i describe in my last entry.

For more information check out some of the related posts including Physically Modeling Multitouch Controls, Traversing Samples with Granular Synthesis, and TouchOSC Controlled Glitch Looper in MaxMSP.

Multitouch Rotary Dial and X-Y Granular Exploration from Unearthed Music on Vimeo.

Five Output Atemporal Looper

5_out_looperHere’s a screen grab of a patch I’m working on to successively loop five phrases of sound repetitively. For example, looping another phrase after the fifth time will replace the first and so on. The goal of this patch is to allow me to feed in audio signals from my multi-touch glitch machine into the looper so I can build compositions for a five speaker sound art installation I’m doing at the end of this semester at the University of Minnesota.

For the example I routed outputs 1, 3 and 5 to the left channel and outputs 2 and 4 to the right channel. I also temporarily generated a randomly pitched sinusoid to run into the looper for testing. The large toggle in the upper left initiates the looping and pressing it again stops it. Currently there’s no mechanism to find zero crossings, so the result has lots of clicking in the output. To make good use of the clicks (I’ll be fixing this later) I routed the output into Ableton Live, and loaded on heaping portions of distortion and delay. If life gives you clicks, make click-on-aid.

Clicky Five Ouput Atemporal Looper Example