Absolutely nothing is distinguishable in these samples after all the processing that has been applied. My goal was to make a sequence of random samples sound as nasty as possible by applying down sampling, bit reduction, and distortion, then bring it back into something tolerable by applying some resonance filters and reverberation.
I automated the frequency and dry mix of the resonator so I could create some Theremin like pitch sweeping as well as bring in and out the noise of the bit reduced samples throughout the piece. What I ended up with is a palate of odd textures and diffused noise suitable for frightening the neighbors on a chilly Autumn evening.
Downsampled Fuzzed and Resonated
To make this sound I increased the gain on some 60Hz buzz that I grabbed out of a bass guitar recording. There’s no bass, just the hum of electrical interference. A lot of boosting was necessary to get an adequate level.
I am not, nor will I ever claim to be a guitarist, so please forgive the playing in this example. I do like the sound I have achieved here though. To get it I ran a cheap Fender Squire through VST distortion, thickly modulated chorus, followed by delay, and reverb. It’s very 80s, although I was not necessarily going for that. I does seem to go well in the piece in which it was recorded.
Here’s the piano from the last entry without the distortion applied. I left on all the other processing including limiting, stereo chorus and reverb. Now you can hear why I was not happy with the original recording. The recording is a bit noisey and although I used a nice mic (AKG c4000b large diaphragm condenser), the piano is quite old and suffers from a thin sound along with knocks and rattles that occur when using the keyboard and pedals. One might hear these features as the instruments character, but that rational only goes so far. I do like how limiting is manipulating the dynamics in the example. Adding the stereo chorus and reverb blends much of the rattling and knocks into the overall sound while the limiter expands the noise as the sound decays.