The art of sound: IP rights for music-focused digital artists

I just got word from Flora Watters about an event [Update] coming up on Wednesday the 21st and 28th of April in London titled The Art of Sound: IP Rights for Music-focused Digital Arts. From the article:

When it comes to cross collaboration in multimedia art forms, the lines can get blurred in terms of who owns what when there is more than one author. This is typical in terms of digital art forms where varied creative input has been pooled together to create sound scapes, or in the use of sampled music to build installations or to create performance pieces. When working across the creative spectrum with DJs, VJs, music producers, visual artists, filmmakers and owners of performance spaces, professional multimedia artists can protect their work by outlining agreements such as licensing contracts, copyright assignments and contracts with live venues. This event will take an in depth look at issues of intellectual property (IP) and Creative Commons licenses for multimedia artists sharing work and ideas in the field of music.

The event is free and open to the public, so if you’re in the area check it out and let us know how it went.

Rock This by Jawara Hughes

Rock This from Jawara Hughes on Vimeo.

I was quite pleased with this project for my audio production class that was produced recently by Jawara Hughes. Around mid-term I introduced Propellerheads Reason to the class. This was only the second time that Jawara used Reason to create an original track. He added the vocals and finalized the piece in Pro Tools. Congratulations, on an excellent piece of electro-funk-meets-kinetic-type.

Diego Stocco on Sound Builders

Motherboard.tv has just released the second episode of their Sound Builders series featuring sound designer and composer, Diego Stocco. This is a really nice glimpse into Diego’s fascinating working method. If you’re unfamiliar with Diego’s work, make sure you visit his site and check out the videos of his recent creations, and sometimes destruction.

Four Oscillator Drone Produced with the WSG


What good is a Weird Sound Generator if you’re not using it to make weird sounds? Sometimes it is nice to just hold it on your lap and stroke it gently. That aside, it’s quiet useful once you plug it in and start twiddling the knobs. Here’s a piece I created by tuning the each of the four oscillators on the WSG and then fiddled with the filters. At the same time I made some adjustments to a phaser that I was running it through in Ableton Live and topped it off with ping pong delay.

Four Oscillator Drone

David Cope’s Emily Howell

I’ve just read a fascinating article about composer, David Cope, who is known for creating music in the style of Bach, Mozart, and others with software he developed called Emmy. I first heard David Cope’s work on Radiolab, and was intrigued by his approach. The article, Triumph of the Cyborg Composer, discusses his latest application titled Emily Howell. Cope is using the computer in a more collaborative way to compose music in his own style with the help of his program. A couple of audio examples within the article illustrate the musical results.

Cope has received a lot of criticism regarding his work, including statements that his music lacks soul because it was written by a computer. But was it really written by a computer? I think a better term is generated. Cope wrote the software, so I would argue that the music generated by the software was ultimately written by the software developer. In this case Cope himself. In other instances I might argue that the music was created by the user of the software tool, rather than the developer of the software. It comes down to who is at the controls. What decisions are being made, and by whom, or perhaps what?

Since I’ve developed and am currently using software to perform and record generative music, I am curious about your opinions. You may have heard pieces on this site generated by the GMS. Perhaps you listened to the excerpts in the article. What do you think? Does music generated by computers lack soul? Does it diminish the human, communicative qualities contained in the work? Or, are we using computers simply as tools? Perhaps, as computers and software evolve we might begin to collaborate artistically with them rather than just use them slavishly. Based on Cope’s work and others, I believe that we are closer than we think to this becoming a reality.