GMS Now Available for Windows

GMS v0.10 beta binary distribution for Windows is now available, thanks to Grant Muller, who compiled the latest source code for the GMS under Windows. Please visit the GMS page to download the Windows version. If you’re interested in the source code for the GMS you can find it at http://code.google.com/p/gestural-music-sequencer/.

Excerpt of New Music

I’ve been working on some music composition and production for my upcoming album so I’ve not been doing as much experimenting with processing and sound design for the last few days. It’s mostly roughs at this stage, but here’s an excerpt from a new work.

This chunk of music happens to be the context for the arpeggio from the previous post and also contains a variation of the audio from Three Phase Oscillator.

Excerpt of Music from Title TBD

 

MIDI Arpeggiation in Ableton Live

I recenty had the opportunity to take a good long look at Ableton Live’s Arpeggiator MIDI effect. I have used it here and there in the past, but recently discovered how flexible it is. There are many more algorithms (labeled as styles) than I have seen on other arpeggiators (a total of eighteen styles) for a broad variety of patterns. This example uses the “Thumb UpDown” style. Imagine playing a sequence of notes on your right hand starting with your thumb, then index finger, back to thumb, then middle, etc. and that’s kind of what this particular style does to the notes fed into it. Other capabilities of the arpeggiator include a velocity ramp to manipulate the dynamics of the patterns, and typical parameters like retriggering, gate, and groove.

Solar Arpeggio

Filtered Synth Drums at 125bpm

I programmed this beat and ran it through some pretty thick filtering followed by compression with a touch of delay automated in here and there for a few dub effects. Another technique I used to get some different fills going in the pattern was to add a MIDI arpeggiator and turn it on at certain moments to change the feel. The arpeggiator was programmed to randomize the notes in the sequence using specific note durations. I alternated between eighth notes and thirty-second notes.

Arpeggiating at eighth notes slowed down the feel of the beat since the high hat pattern was programmed in sixteenths, while arpeggiating the pattern to thirty-seconds created some simulated fancy fill work. These techniques can be hit or miss, so whenever I use them to produce I generally render the track several times with the random behaviors enabled then scour the output for “gems”. Finally I collect the “gems” and use them as fills selectively. Another example of unnatural selection at work.

Filtered Synth Drums at 125bpm

Korg MS2000 Tempo Delay Effects

I created this synthesized effect using a Korg MS200 Analog Modeling Synthesizer. I often use this instrument with the external sync enabled for arpeggiation and and tempo delay processing. The delay does some strange things with the external sync enabled. As you adjust the delay time it jumps from different units of time within the tempo including triplets. This can produced some future dub, spaced out, synthethized effects when the feedback is up all the way.

Korg MS2000 Tempo Delay Effect