About John CS Keston
John CS Keston is an award winning transdisciplinary artist reimagining how music, video art, and computer science intersect. His work both questions and embraces his backgrounds in music technology, software development, and improvisation leading him toward unconventional compositions that convey a spirit of discovery and exploration through the use of graphic scores, chance and generative techniques, analog and digital synthesis, experimental sound design, signal processing, and acoustic piano. Performers are empowered to use their phonomnesis, or sonic imaginations, while contributing to his collaborative work. Originally from the United Kingdom, John currently resides in Minneapolis, Minnesota where he is a professor of Digital Media Arts at the University of St Thomas. He founded the sound design resource, AudioCookbook.org, where you will find articles and documentation about his projects and research.
John has spoken, performed, or exhibited original work at New Interfaces for Musical Expression (NIME 2022), the International Computer Music Conference (ICMC 2022), the International Digital Media Arts Conference (iDMAa 2022), International Sound in Science Technology and the Arts (ISSTA 2017-2019), Northern Spark (2011-2017), the Weisman Art Museum, the Montreal Jazz Festival, the Walker Art Center, the Minnesota Institute of Art, the Eyeo Festival, INST-INT, Echofluxx (Prague), and Moogfest. He produced and performed in the piece Instant Cinema: Teleportation Platform X, a featured project at Northern Spark 2013. He composed and performed the music for In Habit: Life in Patterns (2012) and Words to Dead Lips (2011) in collaboration with the dance company Aniccha Arts. In 2017 he was commissioned by the Walker Art Center to compose music for former Merce Cunningham dancers during the Common Time performance series. His music appears in The Jeffrey Dahmer Files (2012) and he composed the music for the short Familiar Pavement (2015). He has appeared on more than a dozen albums including two solo albums on UnearthedMusic.com.
John, this is great stuff that you are doing with Max/Msp and TouchOSC.
If you are willing to share, I’d love to see more info on how you get that scrubbing to work so flawlessly.
I’ve been looking forward to seeing your new patches each week. Thanks.
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Very cool John!
Hey Max. Thanks for the note. At some point I’ll try and make a quick abstraction that only includes the scrubbing feature and include it with a new entry here.
John…. this is awesome. It looks like you’ve been putting in some SERIOUS work!
woah, this looks sweet! I’d never heard of TouchOSC (or MaxMSP, for that matter) before, and both look really cool.
Hey Marty. Glad to introduce you! There’s a 30 day MaxMSP demo at http://cycling74.com or let’s get a beer and I’ll show it to you sometime.
Hi John, I’ve been reading your blog for some time now and find it really fascinating and inspiring. I had a look today to see if you had any tutorials about creating ‘wind sfx’ but saw none so I created my own puredata patch and wanted to share it with you. the link is
http://www.anthonyhartnell.co.uk/?attachment_id=79
p.s. I love the new site design.
Thanks, Anthony! That gives me a good excuse to start experimenting with PD.
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love it. great blog.
Hey, great stuff! I was just wondering how you managed to implement the JavaScript to control the wheel friction. Where is the JavaScript held?
Hi Dan. Max has a js object designed specifically to integrate javascript into max.
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