ISSTA 2018 and Ableton 10 NRPN Morphing

Soon I’ll be on my way to Ireland for my second appearance at the Irish Sound, Science and Technology Association (ISSTA) annual conference. This year ISSTA will be held at Ulster University’s Magee campus in Derry, Northern Ireland, November 9th and 10th, 2018. Tickets are still available.

This time around my work is entirely rooted in FM synthesis. Particularly around my explorations of the amazing PreenFM2. I have designed a Max for Live patch that allows me to degrade, morph, and/or scramble sets of parameters on the synth. This is similar to a device I designed for the Yamaha TX81Z. This process creates an algorithmic approach to the sound design.

I have titled this series MODULATOR and recently made an album (unreleased) of material based on the technique. There is a lot to mine here, so I am finding that while I prepare for ISSTA a whole new range of material has emerged. These new compositions developed through a sequence of stochastic, deliberate, and arbitrary processes. Through algorithmic and improvised methodologies textures evolve beyond aesthetic considerations allowing peculiar, harsh, and even grotesque sounds to emerge. Have a listen to this series of clips I recorded while practicing for the upcoming performance:

I named the Max for Live device PreenFM2 Patch Degrader. It morphs NPRN parameter values on on the synth based on a pool of user selected parameters. The values are interpolated over time to new values using a multi-threaded technique that allows many parameters to be changed simultaneously. The interpolation can be turned off so that more glitchy and rhythmic textures are possible.

This screenshot shows what most of the PreenFM2 Patch Degrader looks like in patching mode

Because of chance factors in the algorithms the textures and rhythmic content are significantly different every time the device is used. However, some identifying characteristics are maintained, such as how the performer “plays” the algorithm, and the peculiarities of the PreenFM2.

The presentation mode of the patch can be seen at the bottom of this screenshot

It may come as a surprise that the one area I purposely left out of the patch were the envelopes. The reason for this is that by-and-large the device overrides the function of the envelopes by morphing all the parameter values that the envelopes might touch, like operator frequencies and modulation indexes. I might still add envelopes at some stage, but randomizing envelopes often leads to sounds that are slow to respond, overly quiet, or inaudible. Ultimately I want the generated patches to be playable even when they are chaotic, arbitrarily microtonal, or entirely atonal.

Even though this music might be categorized as algorithmic there are still human decisions and human expressions that go into composing and performing with this tool. How much expression is up to the composer and can range from hardly any to quite a lot. Improvisation is the most natural approach to an instrument that evolves, morphs, glitches, and degrades as you play it. As I practice using the device I find myself immersed in exploring landscapes of sonic textures so surprising that I may as well have been transported to another dimension.

This entry was posted in Audio News, Max for Live, Music, Performance, Processing, Sound Design and tagged , , , , , , , , , , by John CS Keston. Bookmark the permalink.

About John CS Keston

John CS Keston is an award winning transdisciplinary artist reimagining how music, video art, and computer science intersect. His work both questions and embraces his backgrounds in music technology, software development, and improvisation leading him toward unconventional compositions that convey a spirit of discovery and exploration through the use of graphic scores, chance and generative techniques, analog and digital synthesis, experimental sound design, signal processing, and acoustic piano. Performers are empowered to use their phonomnesis, or sonic imaginations, while contributing to his collaborative work. Originally from the United Kingdom, John currently resides in Minneapolis, Minnesota where he is a professor of Digital Media Arts at the University of St Thomas. He founded the sound design resource, AudioCookbook.org, where you will find articles and documentation about his projects and research. John has spoken, performed, or exhibited original work at New Interfaces for Musical Expression (NIME 2022), the International Computer Music Conference (ICMC 2022), the International Digital Media Arts Conference (iDMAa 2022), International Sound in Science Technology and the Arts (ISSTA 2017-2019), Northern Spark (2011-2017), the Weisman Art Museum, the Montreal Jazz Festival, the Walker Art Center, the Minnesota Institute of Art, the Eyeo Festival, INST-INT, Echofluxx (Prague), and Moogfest. He produced and performed in the piece Instant Cinema: Teleportation Platform X, a featured project at Northern Spark 2013. He composed and performed the music for In Habit: Life in Patterns (2012) and Words to Dead Lips (2011) in collaboration with the dance company Aniccha Arts. In 2017 he was commissioned by the Walker Art Center to compose music for former Merce Cunningham dancers during the Common Time performance series. His music appears in The Jeffrey Dahmer Files (2012) and he composed the music for the short Familiar Pavement (2015). He has appeared on more than a dozen albums including two solo albums on UnearthedMusic.com.

2 thoughts on “ISSTA 2018 and Ableton 10 NRPN Morphing

  1. Hi Max, thanks for your interest. I’m considering sharing this with the PreenFM2 community, but there are a quite a few things I’d like to add before then. Keep an eye on ACB for details.

Leave a Reply