Classic Video Game Sounds on Vintage Analog Synthesizers

I often find myself producing similes of classic video game sounds on my vintage analog gear like the Pro-One, Casio CZ-1000, Juno-106, MKS-80, or in this case on the Oberheim OB-8 that I am borrowing. Usually this involves pulse wave oscillators, LFO modulation, or high-speed arpeggiation. Aside from being nostalgic it is a good exercise for learning the synthesizer’s controls. Here’s some Pacman-esque sounds done on the OB-8. I converted it to mono and left it unprocessed to exemplify it’s vintage sound.

Classic Video-Game-Like Sound

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About John CS Keston

John CS Keston is an award winning transdisciplinary artist reimagining how music, video art, and computer science intersect. His work both questions and embraces his backgrounds in music technology, software development, and improvisation leading him toward unconventional compositions that convey a spirit of discovery and exploration through the use of graphic scores, chance and generative techniques, analog and digital synthesis, experimental sound design, signal processing, and acoustic piano. Performers are empowered to use their phonomnesis, or sonic imaginations, while contributing to his collaborative work. Originally from the United Kingdom, John currently resides in Minneapolis, Minnesota where he is a professor of Digital Media Arts at the University of St Thomas. He founded the sound design resource, AudioCookbook.org, where you will find articles and documentation about his projects and research. John has spoken, performed, or exhibited original work at New Interfaces for Musical Expression (NIME 2022), the International Computer Music Conference (ICMC 2022), the International Digital Media Arts Conference (iDMAa 2022), International Sound in Science Technology and the Arts (ISSTA 2017-2019), Northern Spark (2011-2017), the Weisman Art Museum, the Montreal Jazz Festival, the Walker Art Center, the Minnesota Institute of Art, the Eyeo Festival, INST-INT, Echofluxx (Prague), and Moogfest. He produced and performed in the piece Instant Cinema: Teleportation Platform X, a featured project at Northern Spark 2013. He composed and performed the music for In Habit: Life in Patterns (2012) and Words to Dead Lips (2011) in collaboration with the dance company Aniccha Arts. In 2017 he was commissioned by the Walker Art Center to compose music for former Merce Cunningham dancers during the Common Time performance series. His music appears in The Jeffrey Dahmer Files (2012) and he composed the music for the short Familiar Pavement (2015). He has appeared on more than a dozen albums including two solo albums on UnearthedMusic.com.

One thought on “Classic Video Game Sounds on Vintage Analog Synthesizers

  1. Hi, I stumbled on this entry while searching for information about vintage synths and sound software used to create video game soundtracks. I was wondering if you knew any details about how PS1-era music was produced, namely music from games like Final Fantasy VII-IX and Silent Hill. Were there particular synths or DAWs that were popular during the mid- to late-90s that a lot of composers were using? I’m also interested in Konami’s in-house music team during the 80s and 90s; I think they’re called the Konami Kukeiha Club. Do you know where I could find more information about their production methods?

    Thanks for putting this blog up and thanks for your time!

    Michael

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