84 Caprice Featuring Prof – Karma the Uh Oh Beat

My friend and hiphop producer Cornelius Noll (aka 84 Caprice) recently offered to share a track on ACB that he produced for the Renoise Efficient Music Competition. I just got a chance to preview the track, and while I’ve been quite fond of 84 Caprice all along, he has managed to conjure something special this time. Here’s what he had to say about his process and working in Renoise.

profandstpaulslimx225wide_jpg_595x1000_q85This particular track is one that started out as an instrumental for Prof, an MC on Stophouse Records where I get most of my work done. The original draft was created in a program called Renoise which falls under the category of “tracker” or “tracking sequencer”. It quickly became an exercise of figuring out how to truly work the insides of the program it was created in for a contest conceived by Renoise and Indamixx in conjunction with CreateDigitalMusic.com. Upon initial approach it looks like this; make a bomb track and license it under Creative Commons. I won’t discuss C.C. But will rattle a bit about Renoise and the technicalities of making fight-night weight.

These days I typically use a piano to work out ideas and then graduate into software to execute them. Renoise tends to be my favorite place to land as it loads up like butter and is quick for nailing down concepts. The implied constraints of this contest, however, had hoisted a series of difficulties in my process. The first being that while I like to use VST/VSTi’s in the process, non-native sound creators or effectors were not to be used in the final version. The second concern was the size of the Renoise file as the winning entry will be used as one of the demos within the program (I haven’t had to deal with file size since I turned my 1.44meg floppies into coasters). Third concern – CPU usage. I was shooting for a great track weighing in under 5 megs. My rough track was loaded with complex VST/VSTi’s and was well over 20 megs.

The process was actually more focusing than I imagined. Imbedded capabilities include “rendering” which allows creation of samples of MIDI performance very similar to a “bounce to disk” but without leaving the program. This proved helpful with some of the trickier performance passages. It also lent itself well to taking a small sample of more simple instruments allowing for creation of patches (which I have never made the time to do in Renoise). If you look at the file itself you will find within it instruments which approach “chip-tune” file size all the while maintaining my vision for a very anthemic quality to them. I found as I rooted through the sequences and the instruments that my samples were converted at 32 bit 44.1khz; this was rectifiable within the program. I reduced resolution on lower frequency and less important pieces. These were huge in dropping file size down.

Skipping ahead a number of hours, we now have the track entirely reconfigured. No external instruments. No external effects. Less than 3.5 megs (this just blows me away). While the original track would load my laptop to as much as 40% CPU usage, the current CPU loading on my laptop does not exceed 11%.

Oh, and the track is kinda large.

84 Caprice—

Checkout 84 Caprice feat. Prof – Karma the uh oh beat (Renoise document) and listen to an MP3 of the track below. Karma the uh oh beat by 84 Caprice is licensed under a Creative Commons Attribution 3.0 United States License. Permissions beyond the scope of this license may be available at www.stophousegroup.com.

84 Caprice feat. Prof – Karma the uh oh beat

A Glorious Dawn


This has clearly been making the rounds, so it’s likely that you’ve already had the pleasure, but I can’t resist linking it to it here.

The piece features video and auto-tuned dialog of Carl Sagan from his amazing series, Cosmos: A Personal Voyage, mashed-up into a melancholy, downtempo, new-age, retro music video with just enough (or perhaps not enough) tongue in cheek. Finally, auto-tune use to be proud of!

The piece was produced by John Boswell. More about him and his music is available on his site. He has also made a download of the track and the video available here.

 

 

 

MAW Media Mash-up at the WBSC

Earlier this month I shared an excerpt of music from a performance at a recent Minneapolis Art on Wheels exhibition. MAW artist, Andrea Steudel, did some excellent video documentation that highlights the artwork and sound that transpired at the event.

The audio quality is quite good, considering the conditions in the space, and goes a long way to illustrate the ambiance during the night. Please enjoy the video and checkout the original post at http://minneapolisartonwheels.org/content/media-mash-wbsc.

GMS Beta Release, September 28, 2009

gms_grabI have decided on September 28, 2009 as the release date of the GMS, coinciding with my performance with Graham O’Brien, and my birthday. We can call it a combination Ostraka with Dial System and DJ Zenrock show, GMS beta software release, and birthday party. Currently I am releasing a binary version of the software for Mac OS X only. A windows version is in the works, with no prediction of when it’ll arrive.

The GMS is a Gestural Music Sequencer that I developed in Processing (processing.org). The application samples video and displays it either normally or inverted so it looks as though you’re looking into a mirror. Each frame is analyzed for brightness, then the X and Y data of the brightest pixel is converted into a MIDI note. These notes produce a non-repeating sequence based on movement within the range of the capture device.

For more details, including audio examples and video produced using the GMS, checkout the
GMS category. There’s also a Gestural Music Sequencer Documentary Short produced by Josh Clos, that does a good job of illustrating what the software does.

Mapping Pitch and Amplitude to the Track Pad with Max/MSP

trackpad_to_pitch_and_amplitudeCurrently I’m taking a graduate class in Max/MSP/Jitter at the University of Minnesota with Ali Momeni. Recent experiences including a night class in July at CNMAT (the Center for New Music and Audio Technology, UC Berkeley), and this current class at the U are really opening up my eyes (and ears) to the possibilities of Max 5. As a result I’m becoming more and more convinced that this is the ideal platform for the kind of projects I’m currently interested in.

The workload in the class is intense, but I have decided to punish myself even further by committing to post the audio output of at least one Max patch per week on Audio Cookbook in a new category called One Max Patch Per Week. It’s not quite as ambitious as my One Sound Every Day project, but with my busy schedule I should be able to keep up the pace.

Here’s my first entry into this new category. It is a simple way to map the input from the track pad or a mouse to the pitch and amplitude of a sinusoidal sound wave. For the patch I used the “pictslider” object, which outputs the x and y coordinates as scaled values.

I mapped the x coordinate to pitch with a range of values between 200 and 800 Hertz, and the Y to the amplitude with the typical MIDI based values of 0 to 127. I’ve included a screen grab of the patch so you can see how simple it was to do this.

Track Pad to Pitch and Amplitude