Video Game Music Remixes

One of the projects that I assign in my audio production class is an exercise on how to import MIDI files into Reason and assign specific instruments to each track. I usually demonstrate this with a random classical MIDI file from classicalarchives.com and end up with a Tomita-esque rendition of Mussorgsky.

The Lost WoodsHowever, I do not limit the assignment to classical works. Sometimes, students make clever remixes of popular music, and frequently they choose music from classic video games like this remix of the Lost Woods theme from the Legend of Zelda – The Ocarina of Time by Brandon Sullivan. Brandon creatively chose some unique patches for this piece and then added a drum-n-bass beat to the end of the sequence that elevates the energy and takes the Lost Woods on a wayward yet intriguing new path.

Later I’ll add some more examples to this post. Also, if you have any interesting examples of video game music remixes and would like to share, please post a link in a comment below.

Lost Woods

This entry was posted in Sound Design and tagged , , , , by John CS Keston. Bookmark the permalink.

About John CS Keston

John CS Keston is an award winning transdisciplinary artist reimagining how music, video art, and computer science intersect. His work both questions and embraces his backgrounds in music technology, software development, and improvisation leading him toward unconventional compositions that convey a spirit of discovery and exploration through the use of graphic scores, chance and generative techniques, analog and digital synthesis, experimental sound design, signal processing, and acoustic piano. Performers are empowered to use their phonomnesis, or sonic imaginations, while contributing to his collaborative work. Originally from the United Kingdom, John currently resides in Minneapolis, Minnesota where he is a professor of Digital Media Arts at the University of St Thomas. He founded the sound design resource, AudioCookbook.org, where you will find articles and documentation about his projects and research. John has spoken, performed, or exhibited original work at New Interfaces for Musical Expression (NIME 2022), the International Computer Music Conference (ICMC 2022), the International Digital Media Arts Conference (iDMAa 2022), International Sound in Science Technology and the Arts (ISSTA 2017-2019), Northern Spark (2011-2017), the Weisman Art Museum, the Montreal Jazz Festival, the Walker Art Center, the Minnesota Institute of Art, the Eyeo Festival, INST-INT, Echofluxx (Prague), and Moogfest. He produced and performed in the piece Instant Cinema: Teleportation Platform X, a featured project at Northern Spark 2013. He composed and performed the music for In Habit: Life in Patterns (2012) and Words to Dead Lips (2011) in collaboration with the dance company Aniccha Arts. In 2017 he was commissioned by the Walker Art Center to compose music for former Merce Cunningham dancers during the Common Time performance series. His music appears in The Jeffrey Dahmer Files (2012) and he composed the music for the short Familiar Pavement (2015). He has appeared on more than a dozen albums including two solo albums on UnearthedMusic.com.

2 thoughts on “Video Game Music Remixes

  1. Pingback: Audio Cookbook » Blog Archive » Video Game Music Remixes: Tetris

Leave a Reply