Synthetic Guitar

I found this synthetic guitar-like sound on my Roland Juno-106, tweaked it a little bit, and then ran it through some delay and reverb. The envelope gives it a similar sound to an electric guitar played clean. If I wanted it to sound more realistic I would stagger the attacks and perhaps distort the signal, but I like the synthetic nature of it. If I wanted a realistic guitar, then I’d record some guitar. Imitating acoustic or even most electro-mechanical instruments with synthesizers is something that was a necessary step in the evolution of synthesis and modeling. These days we appreciate how synthesis sounds apart from the modeling and reproduction of traditional instrumentation.

Juno-106 Synthetic Guitar

Lost and Found Arpeggiated Polysynth

I found this arpeggio that I created in Ableton Live and rendered on the Roland Juno-106, in a temporary folder weeks after I had deleted it from the set I was working on. I listened to it and decided it was worthwhile using it for today’s synthesizer sound. It includes some nice manual filter sweeps as well as some other tweaks. I added an un-synched delay to give it some depth, but that was it for processing.

Lost Arpeggio Passage

DGK Rehearsal Segment

During a rehearsal with DGK tonight for our upcoming show this Friday at the Turf Club, I put the Roland Juno-106 on top of the Rhodes and ran them both through my Electro-Harmonix Deluxe Memory Man delay. I had the Sony PCM-D50 setup to capture the session with TIm Glenn on drums and Jon Davis on bass. It was a fun rehearsal. I’m looking forward to our show. Here a segment from the recording where I was playing chords on the Juno through the Memory Man.

DGK Rehearsal Segment

Processed Glitch from Juno-106 with Bad Voice Chip

Here’s another segment from the recording I made of my Roland Juno-106 while it still had a bad voice chip. This time I decided to run it through some spacial processing, including ping pong delay and reverb to hear what it sounded like with some atmosphere.

Roland Juno-106 Processed Glitch