Gestural Music Sequencer Generative Track Competition

Now that the GMS beta has been out since December 2009, I thought it would be fun to start a competition to produce a track using this tool. Unearthed Music has agreed to consider the winning track for a spot on their upcoming compilation, Unearthed Artifacts Volume One.

The rules for the competition are simple. Create an instrumental track using the GMS. Every layer in the composition must be generated by video input fed into the GMS either through a camera, or by loading a pre-recorded video clip. There are no limitations as to what software or hardware is used to interface with the GMS in order to create the instrument sounds and produce the piece.

Editing and looping of the GMS MIDI output is allowed within reason. Please refrain from looping phrases that are shorter than one bar, or shifting several notes to tailor the melodies. I suggest experimenting with the note and duration probability distributions. All the drums and rhythmic patterns must be created using the GMS as well.

Write one-hundred to three-hundred words about how you produced your track and post it as a comment to this entry with a link to a 192Kbps or better MP3 file of the complete track. Links to a bio or videos about your process are great too. The track must be licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. The tracks will be judged by a panel of representatives from Unearthed Music and myself. The submission deadline is Tuesday, June 1, 2010. Thanks, and have fun!

Rest Probabilities Added to the GMS

A feature that I have been interested in adding to the GMS for quite a while is rest probabilities. Prior to adding this feature the GMS generated a sequence of notes without ever playing any rests. What’s exciting about the rest probability feature is that now you can add space into the generative phrases that the GMS creates.

Each preset can have a rest probability that ranges from zero to one-hundred. At zero notes will play continually just as it worked prior to adding the feature. At one-hundred only rests will play. Elsewhere in-between the probability of a rest occurring instead of a note is based on comparing a random number between one and one-hundred to the user adjusted setting. If the user setting is less than the randomly selected number then a note is played, otherwise the note is skipped and replaced by a rest of the same duration. I have uploaded a new Mac build for the application (beta 0.11) available for download on the GMS page.

Experimental Music Mondays Part 2

This Monday, March 29, 2010 is the second installment of Experimental Music Mondays curated by John Keston. The line-up this time includes Pawlic (Jesse Pollock) and Terr the Om (Nathan Brende).

Sandwiched between them is Ostracon. This is the name I’m using for the plural version of Ostraka. This instance involves the usual characters, John Keston (aka Ostraka), Graham O’Brien, and the addition of Oliver Grudem who will be interjecting his enigmatic imagery as an input source for the generative musical phrases produced by the GMS.

The venue is the Kitty Cat Klub, 315 14th Avenue SE, Minneapolis, Minnesota. The music starts at 9:00pm.

Experimental Music Mondays Call for Entries

I am curating a series of Experimental Music events hosted by the Kitty Cat Klub in Minneapolis, Minnesota. The first installment is Monday, March 1st, 2010. Subsequent installments are scheduled for the last Monday of every month. For the first show we have three performances.

Ostraka (myself) with Graham O’Brien on drums will be performing using the GMS. Terr the Om (Nathan Brende) will also be performing his distinct breed of electronic music, melding the output from his circuit bent toys with looping and real-time arranging in Ableton Live. Thirdly, Dialsystem consisting of brothers, Graham and Casey O’Brien will likely mesmerize listeners with their ethereal mix of bass, drums, and electronics. Music starts at 9:00pm.

I’m in the process of booking the upcoming events, so if you are a performer of experimental music and would like to get involved, please send your name, artist name, contact information, links to a biography, and links to audio examples to emm [ at ] audiocookbook [ dot ] org.

David Cope’s Emily Howell

I’ve just read a fascinating article about composer, David Cope, who is known for creating music in the style of Bach, Mozart, and others with software he developed called Emmy. I first heard David Cope’s work on Radiolab, and was intrigued by his approach. The article, Triumph of the Cyborg Composer, discusses his latest application titled Emily Howell. Cope is using the computer in a more collaborative way to compose music in his own style with the help of his program. A couple of audio examples within the article illustrate the musical results.

Cope has received a lot of criticism regarding his work, including statements that his music lacks soul because it was written by a computer. But was it really written by a computer? I think a better term is generated. Cope wrote the software, so I would argue that the music generated by the software was ultimately written by the software developer. In this case Cope himself. In other instances I might argue that the music was created by the user of the software tool, rather than the developer of the software. It comes down to who is at the controls. What decisions are being made, and by whom, or perhaps what?

Since I’ve developed and am currently using software to perform and record generative music, I am curious about your opinions. You may have heard pieces on this site generated by the GMS. Perhaps you listened to the excerpts in the article. What do you think? Does music generated by computers lack soul? Does it diminish the human, communicative qualities contained in the work? Or, are we using computers simply as tools? Perhaps, as computers and software evolve we might begin to collaborate artistically with them rather than just use them slavishly. Based on Cope’s work and others, I believe that we are closer than we think to this becoming a reality.