Sample Glitching on the Dirtywave M8

The Dirtywave M8 has been consistently sneaking its way into my music workflow these days. One of the things I really enjoy doing with it is sample glitching. There are so many generative techniques possible when it comes to the tracker and how it is integrated with the sampling instrument. Things like chance, playback rate, direction, start position, randomization and anything else that makes the sample instrument get weird are really interesting and effective approaches to sample manipulation.

In this clip I have several rows of chains which include instruments, each with different samples and ways that the samples are being juggled and twisted. This involves chance and randomness applied to everything from delaying the note to reversing the playback direction. All the samples are sounds that I either recorded or made using synthesis or other sound design techniques. The range of possible textures is remarkable even without a wide range of samples to work with.

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