I programmed this beat and ran it through some pretty thick filtering followed by compression with a touch of delay automated in here and there for a few dub effects. Another technique I used to get some different fills going in the pattern was to add a MIDI arpeggiator and turn it on at certain moments to change the feel. The arpeggiator was programmed to randomize the notes in the sequence using specific note durations. I alternated between eighth notes and thirty-second notes.
Arpeggiating at eighth notes slowed down the feel of the beat since the high hat pattern was programmed in sixteenths, while arpeggiating the pattern to thirty-seconds created some simulated fancy fill work. These techniques can be hit or miss, so whenever I use them to produce I generally render the track several times with the random behaviors enabled then scour the output for “gems”. Finally I collect the “gems” and use them as fills selectively. Another example of unnatural selection at work.
Filtered Synth Drums at 125bpm
Loved this sound. Reminded me of the album Amber by Autechre.
Am wondering if your are using just an automated delay to get that whooshing sound or routing your snares through a phaser…
Cheers.
Document02
http://www.myspace.com/document002
I was running the whole lot through modulated comb filters (Pluggo). You can get some mad stuff using the feedback and feed-forward parameters. Thanks for the comment!