Automated Auto Pan

As a producer, a technique I have found that is an effective way to develop the dynamics of a performance is by adding expression through automated processing. In this phrase of synth from a composition that I’m working on I have applied automation to add an expressive quality to the recording.

I have always been fascinated by the Doppler effect as it is mechanically applied to sound through the use of Leslie speaker cabinets. I own a Leslie cabinet that I had modified so that I was able to run instruments through the amplifier, other than Hammond organ, and control the speed with a foot switch. My goal was to play my Rhodes through a Leslie, and this is something I did during live performances for years to come.

My favorite characteristic of the Leslie is the slowing down and speeding up of the motors that control the speaker rotation. This can be simulated quite well with plugins or virtual instruments such as the Native Instruments B4. In this example, rather than use Leslie simulation, I opted to simply automate the “Rate” parameter in Live’s Auto Pan effect. Leslie simulators often add other characteristics like motor noise, filtering and distortion, but I wanted to keep the signal relatively clean while still getting a speeding up and slowing down expressive quality to the instrument. To get the full effect of the automated panning, listen with headphones firmly planted on ears.

Automated Auto Pan

Rhodes Wah Wah

Today I was digging through my recording archives and came across a nice example of me running my Rhodes through a wah wah pedal with a little overdrive on it. So not being one to leave well enough alone, I sequenced the recording into a short phrase at 90 bpm.

I started by pitching a couple of the chords to create a progression, then added some delay and reverb to give it a nice cinematic ambiance. Perhaps I’ll build a track out it at some point. It reminds me of something from the soundtrack for the Fantastic Planet. By the way, the image is a photo of one of my Rhodes electric pianos. I own three of these very special instruments. Two of them I use for live performances, while the suitcase model in the photo stays put in my studio.

Rhodes Wah Wah

Door Stop

I always liked the sound this old spring door stop makes when accidentally kicked, but never recorded it until now. I think the fact that its attached to a one hundred two year old wooden door gives is some nice resonance.

This is a basic mono recording originally at 48kHz and 24bit. I plugged my favorite large diaphragm condenser into my M-Audio Firewire 410 with the phantom power enabled. I’m not sure what I might use it for. Perhaps it will make up some percussion in a future track.

Door Stop

 

Bit Reduction

This drum loop has been processed by reducing the bit depth and down-sampling the clip until very little of it is reminiscent of it’s original state. As you can see in the image, the waveform has been reduced to a wide pulse that sounds very distorted (you might want to start at low volume). The top of the image represents a short section of the original audio, while the bottom is the processed version.

The bit depth was reduced to two, which allows for four possible positions for the amplitude of the waveform. Two above zero and two below zero. There are no zero crossings that aren’t straight lines, therefore the output sounds very similar to audio that has been badly clipped, but in my ears this sort of distortion has more charm than just clipping the waveform. The only other processing involved is automated pitch shifting from down four octaves up to its original pitch by about seven seconds into the audio. Here is where it sounds closest to it original form. Its stays there until about nine seconds in and then shifts back down minus forty eight semi-tones until it ends after almost twenty seconds.

redux

Tearing Grains

Using the simple granular synth packaged with Pluggo I created this nasty tearing sound. Towards the middle it sounds like it’s causing speaker damage, but don’t worry your speakers are safe. The original waveform was a sawtooth before the grain table algorithms manipulated it as you can see in the image.

Granular synthesis involves separating a waveform into grains that can be rearranged either randomly or with various formulas resulting in dense or scattered clouds of sound particles. For more information about granular synthesis, check out this entry on Wikipedia.

Tearing Grains