I recently recorded the sound of Caribbean surf and the gurgling of the waves as they receded from tide pools on a beach near Playa del Carmen in Quintana Roo, Mexico. I did my best to shield the wind from the mic, but the cheap foam wind screen I brought with me was painfully inadequate.
To try and repair the sound I edited a few instances of clipping, and ran the lot through a a high pass filter to reduce some of the wind noise. Finally I compressed the audio to bring out some of the gurgling and splashy sounds.
Caribbean Surf
This sound is the seventh entry in my series of FM synthesis experiments. There are some very strange high frequency overtones audible in the first half of the sound. If you can bear the high frequencies, I suggest looping this sound and then listening to it for about thirty minutes.
Number six in my series of FM synthesis experiments is a grainy, low frequency stomach growl that makes me imagine subterranean seismic activity. For this example I played a randomized patch three times at different positions on the keyboard while exploring the patch.
Number five in my sequence of experiments with FM synthesis is a bit noisier than the previous entries which is typical of sounds produced by randomizing parameters. Most of these I leave by the wayside, or edit specific parameters to make them more usable. However, this sound endeared me with is dirty and gravely characteristics. It caused me to imagine some scientific device of the future capable of materializing products or replicating a potato in a manner of seconds. This is the sound of that hypothetical device.
This atmospheric effect is a continuation of the experiment from yesterday involving the Flying Waves VST. This time I loaded up a sample of air