Ostracon at In Out Festival, September 2010

Ostracon Video from Unearthed Music on Vimeo.

My project Ostracon (John Keston and Graham O’Brien) has been selected to perform at the In/Out Digital Performance Festival in New York this September, 2010. The schedule hasn’t been finalized yet, but we’ll be playing either on the 17th or 18th of the month at the Tank Theater, 354 West 45th Street, New York, NY 10036. Last year’s lineup included Monome creator, tehn (Brian Crabtree), and Peter Kirn of Creative Digital Music. From the In/Out Festival website.

In/Out is an annual festival that features leading performers, developers, artists, and tinkerers of the digital design community in hopes bridging the gap between the forum based world and the stage. The festival seeks to bring digitally driven performances into the limelight with two full days of workshops and performances.

This video is a live studio piece shot by Ai student Josh Clos, and recorded at Ai Minnesota by John Keston and Graham O’Brien. It’s representative of the music that we are generating during our live performances. For more checkout the Ostracon tag here on ACB, or visit our bio on Unearthed Music.

André Michelle at Flashbelt 2010

Yesterday I had the distinct pleasure of introducing André Michelle at the Flashbelt conference in Minneapolis. André is the lead developer of Audiotool. If you’re not familiar with Audiotool it is, in my view, the best web based audio production application I have ever seen. The bulk of André’s presentation involved showing Flash built demos of advanced audio functionality, like granular synthesis, guitar modeling, and using physical modeling to influence sounds and sequences.

Toward the end of his presentation he brought Audiotool into the mix. Audiotool is an application built in Flash. The nearest thing I could compare it to is Reason. The biggest difference is that it runs on the web. This allows for social media opportunities that wouldn’t otherwise be possible. Instruments built into Audiotool, include very convincing emulation of several popular Roland devices, like the TR-808 and the TB-303. It also includes a modular synth called Pulverisateur and a number of effect processors.

Finally, there is an audio track module that allows you to bring in samples stored within a pretty big library provided by Loopmasters. You can’t bring in your own samples yet, but André assured us it was in the works.

André played me a few examples of some of his favorite user generated tracks from Audiotool and I was very impressed with the sound quality and scope. It’s easy to dismiss a web based audio application as a novelty, but the community around it is creating some totally professional sounding stuff that can’t be ignored.

Hojun Song on the Creators Project

Seoul based artist and engineer, Hojun Song, is one of the featured artists on the Creators Project. Hojun engineers custom MIDI controllers, satellites, and “The Strongest Weapon in the World”; an unbreakable machine that prints out beautiful messages. The Creators Project is “…a global initiative bringing together the world’s leading and most relevant innovators in music, art, film, design and architecture through a common passion for creativity and technology.” Other featured artists include Diplo, Muti Randolph, Richie Hawtin, Karl Sadler, Phoenix, with dozens more on deck. Check it out at www.thecreatorsproject.com.

Frequency Modulated Drone Generator


I’m currently working on a sound design project for a client who is looking for a way to generate specific sorts of sounds using easy to understand controls. I started by creating a frequency modulated drone generator. The tool has a mixer with six preset pitches plus noise. I also included amplitude modulation, with sliders to control the amount, LFO, and a frequency multiplier to allow for FM synthesis effects. Here’s an audio example that illustrates the range of sounds possible with this set of fairly simple and intuitive controls.

Drone Tool Example

Book Ideas for a Sound Design Class?

I am excited to have the opportunity to teach an upper level sound design class to digital film students this Fall. I have several books in my collection that relate to sound design that cover very specific topics, but what I’ll need for the class is a book that covers a broad spectrum of concepts within the field. The course competencies include multi-tracking, mixing, sampling techniques, signal processing, equalization, editing, synchronization of audio and video, Foley, and ADR. Does anyone have any suggestions for a book focused on sound design, but general enough to cover all of these topics?

To give you an idea of what I’m looking for, I currently use Real World Digital Audio by Peter Kirn for an entry level audio production class that is a prerequisite for the sound design class. Peter’s book works really well because it’s current and covers exactly what I wanted for the audio production class in an illustrated, thorough, yet clear and concise way.