This drum loop has been processed by reducing the bit depth and down-sampling the clip until very little of it is reminiscent of it’s original state. As you can see in the image, the waveform has been reduced to a wide pulse that sounds very distorted (you might want to start at low volume). The top of the image represents a short section of the original audio, while the bottom is the processed version.
The bit depth was reduced to two, which allows for four possible positions for the amplitude of the waveform. Two above zero and two below zero. There are no zero crossings that aren’t straight lines, therefore the output sounds very similar to audio that has been badly clipped, but in my ears this sort of distortion has more charm than just clipping the waveform. The only other processing involved is automated pitch shifting from down four octaves up to its original pitch by about seven seconds into the audio. Here is where it sounds closest to it original form. Its stays there until about nine seconds in and then shifts back down minus forty eight semi-tones until it ends after almost twenty seconds.
redux
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Cool! Nice idea to screw with the bits like that.
The thing that amazes me is that even after that much down-sampling and bit reduction you can still hear a likeness of the original drums in there.
this mean the audio use 5 bit insted of 16(/24/32) ?
good articles and experiments, thanks for sharing.
Thanks for the comment, Becks. The processor actually reduces the bit depth used to render the waveform in realtime.