Seoul based artist and engineer, Hojun Song, is one of the featured artists on the Creators Project. Hojun engineers custom MIDI controllers, satellites, and “The Strongest Weapon in the World”; an unbreakable machine that prints out beautiful messages. The Creators Project is “…a global initiative bringing together the world’s leading and most relevant innovators in music, art, film, design and architecture through a common passion for creativity and technology.” Other featured artists include Diplo, Muti Randolph, Richie Hawtin, Karl Sadler, Phoenix, with dozens more on deck. Check it out at www.thecreatorsproject.com.
I am excited to have the opportunity to teach an upper level sound design class to digital film students this Fall. I have several books in my collection that relate to sound design that cover very specific topics, but what I’ll need for the class is a book that covers a broad spectrum of concepts within the field. The course competencies include multi-tracking, mixing, sampling techniques, signal processing, equalization, editing, synchronization of audio and video, Foley, and ADR. Does anyone have any suggestions for a book focused on sound design, but general enough to cover all of these topics?
To give you an idea of what I’m looking for, I currently use Real World Digital Audio by Peter Kirn for an entry level audio production class that is a prerequisite for the sound design class. Peter’s book works really well because it’s current and covers exactly what I wanted for the audio production class in an illustrated, thorough, yet clear and concise way.
ACB readers are sure to be aware from previous posts that my Korg MS2000 is one of my favorite and most indispensable synths. Embarrassingly I seem to have turned it into a drink stand during a firmware update. I used the firmware upgrade utility on korg.com to attempt the update. The process failed part way through and now my beloved instrument is a brick, well more like a cement block, that shows a blank back-lit display after turning it on. I’ve tried resending the update at all the available speeds that the utility allows with no impact on the results. I also tried a factory reset to no avail. I’m going to try again tomorrow with a different MIDI interface, but I’m afraid that this isn’t going to be an easy fix. I’ve searched the forums for a solution, but haven’t found anything. If anyone has any suggestion, please let me know. I’m desperate to get this thing up and running again.
Recently I read an article in Future Music on the Snyderphonics Manta OSC controller. I’m getting more and more into OSC (Open Sound Control), so this is a really fascinating device that I can see replacing and expanding upon what I’m building for the iPod Touch. The Manta has forty-eight touch sensors on a six by eight pad. Each sensor can handle note on/off and velocity information, which you can’t do on the iPod Touch. It also has two touch sliders and four touch buttons, all assignable via OSC, or MIDI with a free application that’s available on synderphonics.com. The device also accepts input in order to provide feedback via LEDs that back light the controls. I have been researching and experimenting with multitouch devices to do music and sound design for a while now, and the Manta seems to solve a lot of shortcomings of other devices. Congratulations to Jeff Snyder for designing a unique and intriguing instrument.
Here’s an archive that contains the patch and a standalone application (Mac OSX only) of the step sequencer that I built in MaxMSP a few days ago. The sequencer works pretty well sending MIDI, but I haven’t really fine tuned the internal synthesis. Currently it uses a function object with an adjustable domain to adjust the amplitude envelope of a sinusoidal, but if the note length (function domain) is either too short or too long, clicks occur between notes. What I need to do is ramp up or down to the proper level for each new note. I’ll post an update here when I come up with a solution. If any Max veterans out there have any suggestions, please feel free to post a comment.
Hello ACB readers! My name is Kyle Vande Slunt and I’m a sound designer living in Minneapolis, MN. I’ve been a big fan of ACB for sometime and John has graciously allowed me to contribute. I look forward to posting more sounds and articles and hearing your feedback. Its great to meet all of you.
Back in November 2008 I was commissioned by the Open Eye Figure Theater in Minneapolis to create sound design for a new work by Michael Sommers entitled “Snowman”. The play was a sound designers dream: a magical fable told through people, puppets, animations, multiple projections, and some “LOST” like magic. The goal was to create an entire world of ambiances, sounds, and transitions that belonged to this snowy world that my have existed in the past or possibly in the far future.
Doubling as the show’s audio engineer, I had to devise a way to trigger (perform) all of these sounds and the recorded musical score for each performance. Normally in smaller theaters, this feat is accomplished by putting everything onto a playable CD or loaded into QLab (a popular Mac based sound program for theater). For Snowman however, I needed to be able to trigger all of these elements and have them be completely independent of each other for layering, mixing, and effects purposes. And in some cases these elements needed to be triggered very quickly.
The solution: I loaded all of my audio clips (sfx, loops, music, etc) into a highly organized Ableton Live session (see picture) and assigned MIDI notes to trigger the clips. In Live you can only assign one note to a clip, so each clip had to be a different note on the keyboard. So I went through and logically mapped the notes of the keyboard to the sounds and music for the show. I used black keys for music and the white keys for sound effects and ambiances, labeling each key with electoral tape and a description. As you can see in the picture, I used only white and yellow tape. Anything more saturated in hue would have been impossible to read in the dark booth. The white tape is MIDI channel 1 and the yellow tape is MIDI channel 2. (I switched MIDI channels instead of octaves to avoid labeling hassles.) Each channel of audio was then assigned to my BCF-2000 where I had mixing control for every track using multiple fader
banks. The BCF’s knob banks came in handy for sending the audio to return tracks for real-time effect manipulation.
Each show felt like a performance where I was jamming away on my weird Snowman keyboard while layering and effecting sounds at the same time. Just for fun I’ve included a small collage of some of the sounds from the show. Enjoy!
I’ve been spending most of my limited spare time practicing with the GMS in preparation for tomorrow nights performance in Minneapolis. While practicing tonight I produced this melody. I was controlling the sequencer with a blinking led, spinning top and randomly looped this sequence of notes.
I’ve since built a track around it with more loops from the GMS, but it sounds good on its own. The nice thing about this technique is that everything I capture is MIDI, so if I get a good melody, but don’t like the sound, it’s easy to change the timbre, tempo, transposition, etc. In other words, beyond being a performance tool, I can use it effectively for composition and idea gathering.
I’ve almost finished with my initial round of tweaking and bug fixing on the GMS, so I’ve finally been able to put a bit more time into actually using the software for its intended purpose. My most recent work with it involves a companion document in Ableton Live that loads a number of virtual instruments into about nine separate MIDI tracks. Ableton provides the external sync via the Apple IAC (Inter-Application Communication) drivers. In turn, the GMS sends MIDI note on and off data to the instruments in Ableton. Using this method I can live loop on various tracks and build a multi-timbral composition in real-time. Here’s an example for a recent practice session.
With some expert help from Grant Muller I have successfully added the capability of synchronization with an external MIDI signal to the GMS. This feature opens up vast possibilities for performance and collaboration with the tool. To test the feature I sent external sync from Ableton Live to the GMS, which in turn routed note information back through the IAC drivers into Ableton to drive a VST FM synth. I started by live looping a few phrases from the sequencer including a bass line, mid-range arpeggio, and some heavily delayed FM clav, then put it together with a recycled beat into a two minute micro-track. Everything heard, except the drums, are notes output from the GMS via video stimulus.
This second part to “Chromatic Currents” was produced with the GMS by using a string of lights placed into a large glass vase. I moved the camera around the vase to direct the flow of musical phrases with one hand while I adjusted transposition and note duration settings in the sequencer with my right.
You might notice that the video stimulus does not resemble lights in a vase. This is because I applied a negative filter to the video after capturing the performance. Once again I used a pleasant pentatonic scale interspersed with rare dissonant notes and probability distributions in the note durations to give it an eerie awkwardness.
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