November 17, 2008 – 5:39 pm by John Keston
This afternoon I stumbled upon another one of my recent FM synthesis experiments from November 2, 2008. On that day I recorded eight minutes of output from select randomized programs that I produced using a MaxMSP patch called X.FM. You can hear all of the examples I have posted so far by clicking on the FM Synthesis topic.
This eighth example in the series has some nice rhythmic, pulsating characteristics to it. I edited the sound out from the surrounding audio, then exported it with normalization to boost the levels.
Insectoid X-19
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November 10, 2008 – 11:31 pm by John Keston
This sound is the seventh entry in my series of FM synthesis experiments. There are some very strange high frequency overtones audible in the first half of the sound. If you can bear the high frequencies, I suggest looping this sound and then listening to it for about thirty minutes.
As you listen say to yourself, “I will stop smoking cigarettes. I will stop smoking cigarettes.” If you are a non-smoker afterward and were not a non-smoker before, let me know and we’ll start a business.
Warped Space Flute
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November 9, 2008 – 11:50 pm by John Keston
Number six in my series of FM synthesis experiments is a grainy, low frequency stomach growl that makes me imagine subterranean seismic activity. For this example I played a randomized patch three times at different positions on the keyboard while exploring the patch.
One word of warning: I have not filtered out any subsonic frequencies or tested the audio on equipment that is capable of producing them.
Subterranian Sonar
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November 8, 2008 – 6:30 pm by John Keston
Number five in my sequence of experiments with FM synthesis is a bit noisier than the previous entries which is typical of sounds produced by randomizing parameters. Most of these I leave by the wayside, or edit specific parameters to make them more usable. However, this sound endeared me with is dirty and gravely characteristics. It caused me to imagine some scientific device of the future capable of materializing products or replicating a potato in a manner of seconds. This is the sound of that hypothetical device.
Spontaneous Polymerization
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November 6, 2008 – 11:33 pm by John Keston
This drone represents the fourth in my series of FM synthesis experiments. It has a variable high frequency buzz, not unlike a typical evenings chorus of cricket calls, and an underlying low frequency drone that that throbs gently throughout the duration of the audio. This selection was made from a pool of randomized sounds. It was edited out of the surrounding audio but not processed in any way other than the processing that was randomized within the instrument.
High and Low Frequency Drone
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November 5, 2008 – 9:16 pm by John Keston
Here is the third sound in my installment of FM synthesis experiments. Once again I’m using artificial selection to simulate a genetic algorithm. In this case I selected a rhythmic sound out of a large collection of randomized sounds then repeated the two bar loop four times to create an eight bar pattern based on the sample. To me it sounds like some sort of high tech laboratory equipment being operated.
One quick note. I will be out of the country from Friday, November 7 through Wednesday, November 12, 2008. On Friday, November 7 I’ll be posting my 100th consecutive sound, and want to continue the trend while I’m out of the country. So, I’ll be scheduling a series of entries based on these FM synthesis experiments to post automatically while I’m away.
Mendelian Inheritance
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November 4, 2008 – 7:35 pm by John Keston
This is the second in a series of FM synthesis experiments I am conducting with the X.FM instrument that is included as an example in MaxMSP. This sound was generated by randomizing the parameters in the instrument. I selected it because is has a nice artificial insectoid quality to it which is why I selected a photograph I took of a large dragonfly while camping at Nils Westdal’s bachelor party last September.
Insectoid
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November 3, 2008 – 8:27 pm by John Keston
I created this bouncy reverberated sound with an FM synthesis virtual instrument called X.FM which is one of the example “patches” within the famous Cycling ‘74 produced integrated development environment Max 5. The X.FM patch is a complete fully featured virtual instrument and can be played with a MIDI controller or by tapping a keyboard “object” with the mouse. The instrument is capable of a broad variety of sounds which can easily be illustrated by randomizing the parameters and then listening to the results.
Bouncy FM Patch
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