GMS Drum Solo

To create this silliness I set the GMS to play the drums on the built in Java Sound Synthesizer. I adjusted the tempo and duration probabilities to something ridiculous then captured the output on my PCM-D50. Since this experiment I have made a few more that are even more high speed and scattered. Perhaps I’ll post more examples of this nature. I have rare instances of longer durations inabled in the probability distribution, so as you’re listening, every so often you may think that it’s over (finally!) when suddenly it starts up again with obnoxiousness.

GMS Drum Solo

Casiotone Samba Setting

I’ve been sampling my Casiotone 403 recently. I have recorded and sampled this instrument in the past, but this time I wanted to gather some of the beats at a slow tempo so that I could play them at many different tempos without hearing artifacts created when time expanding or compressing. This is a loop of the familiar Samba setting. I recorded it at 85 bpm, then cranked the tempo up to 195 bpm and looped it four times before rendering this example.

If you turn it up loud enough you’ll hear an unfortunate buzz. I attempted to get rid of the buzz using a noise gate, but I couldn’t get it to sound the way I wanted it to. I also thought about (and will probably do this eventually) sampling each sound at a very slow tempo and creating an instrument out of the individual samples. But for now I was interested in maintaining the charm of the original programs.

Casiotone Samba Setting

Filtered Synth Drums at 125bpm

I programmed this beat and ran it through some pretty thick filtering followed by compression with a touch of delay automated in here and there for a few dub effects. Another technique I used to get some different fills going in the pattern was to add a MIDI arpeggiator and turn it on at certain moments to change the feel. The arpeggiator was programmed to randomize the notes in the sequence using specific note durations. I alternated between eighth notes and thirty-second notes.

Arpeggiating at eighth notes slowed down the feel of the beat since the high hat pattern was programmed in sixteenths, while arpeggiating the pattern to thirty-seconds created some simulated fancy fill work. These techniques can be hit or miss, so whenever I use them to produce I generally render the track several times with the random behaviors enabled then scour the output for “gems”. Finally I collect the “gems” and use them as fills selectively. Another example of unnatural selection at work.

Filtered Synth Drums at 125bpm

Piano Mallet Beat

So, what do I do with all these samples of different mallets on piano strings, and other areas of the instrument? How about putting them all into a drum machine? Better yet, a virtual drum machine, like Ableton’s Impulse. In this example I have selected some percussive sounds as well as some tonal samples and tuned everything to work together, then created a simple beat with the samples. Key parameters in setting up Impulse included, pitch, decay, filter, frequency, resonance and mode.

Piano Mallet Beat