Places Above the Air Debut Release

Places Above the Air is a collaboration between myself and Jesse Whitney. Out today, the album features eight tracks of “a surreal blend of IDM, ambient techno, and Berlin School work, with the song titles encapsulating a passage from the Egyptian Book Of The Dead” (as translated by Normandi Ellis). Mastered by Will Killingsworth at Dead Air Studios. Pick it up on Bandcamp or give it a listen below.

Jesse also produced this video for the second track, yet I see with the eye of the sun as if it came to rest on my forehead.

Mothership Solo Album Release

On Black Friday, 2021 I released a solo album of 20 tracks, all recorded as a response to the despair of isolation and the horrors of… space. Yes, they were also recorded during the COVID-19 pandemic, and although the “despair of isolation and the horrors of” the global disease were (and are) a daily realty, working on this album was a way to escape.

The music was inspired by Mothership, a sci-fi horror tabletop role playing game, from which I borrowed the title. More accurately, it was inspired by group of friends with whom I played Mothership (the game) via video chat. I started with one dark ambient piece to get us in the mood for the game, which led to another, and another until the album was complete. Mothership (the album) is available by the good graces of Æther Sound. Read on for the liner notes: Continue reading

Parochial Dissonance by John C.S. Keston

Parochial Dissonance (Æther Sound, Dec. 4, 2020) – The title of this release describes the tragedy, loss, and suffering experienced when we narrow the scope of our worldviews. The album is a series of solo pieces captured from three streaming performances during the COVID-19 pandemic, and two live performances just before. Each piece was improvised within sets of rules applied to process, time, texture, and tonality. The pieces were performed on various synthesizers and Rhodes electric piano with occasional use of looping, arpeggiation, and signal processing. Continue reading for a look at the liner notes. Continue reading

Builders of the Fauxpocalyse

I’ve made so much music over the years and most of it is sitting on hard drives or gathering dust in neglected corners of the internet. Recently a listener reminded me of an album I made over 6 years ago hidden in one such dusty corner, so I moved it to another dusty corner. The album of electronic music was composed using a dogmatic approach that you can read more about in the liner notes. Bring a duster!

Strands

Strands is the working title for a series of audiovisual compositions based on the idea of animated, generative, graphic scores. Last year I composed six of these scores written in Javascript for Parking Ramp Project, a performance installation in a seven-level parking ramp with a large cast reflecting on transience, migration, and stability commissioned by Guggenheim fellow, Pramila Vasudevan. While Parking Ramp Project was composed for a trio, Strands is specifically composed for a soloist.

Rain is a new movement in the series and the first that I have produced with video of the animated score. Currently there are five movements in the piece. I performed the first four recently at the ISSTA conference in Cork, Ireland. The visual part of the piece is meant to be read like music but without the use of key or time signatures. Each time the piece is played the visuals are regenerated, so it is never performed the same way twice.

The musician may interpret the visuals in many ways. For example, in Rain lines are animated from the top of the screen to the bottom. Where the line appears horizontally is roughly regarded as pitch and as the line animates the sound is modulated. The lines also vary in weight. Heavier lines are louder and lower in pitch while thinner lines are quieter, generally higher, and sometimes altered with a high-pass filter.

I performed Rain using the Novation Bass Station II, which has a feature (AFX mode overlays) that allows for each note to have entirely different parameters. With this technique I was able to map different timbres to the keybed and use this variety in texture as another way to interpret the score. Keep an eye out for more of these. It is my intent to make videos for all five of the movements and perhaps add one or two more to the series.