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	<title>Comments on: Guidelines for Making a Sound Design Demo Reel</title>
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	<link>http://audiocookbook.org/sound_design/guidelines-for-making-a-sound-design-demo-reel/</link>
	<description>Recipes for Sound Design</description>
	<lastBuildDate>Tue, 22 May 2012 22:00:21 +0000</lastBuildDate>
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		<title>By: Aidan Lytton</title>
		<link>http://audiocookbook.org/sound_design/guidelines-for-making-a-sound-design-demo-reel/comment-page-1/#comment-69604</link>
		<dc:creator>Aidan Lytton</dc:creator>
		<pubDate>Sat, 19 May 2012 03:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://audiocookbook.org/?p=4294#comment-69604</guid>
		<description>Hey Kyle, Thanks for all the wicked tips! I&#039;m a recently graduated University student, and this article has been essential in helping me start to build a more professional demo reel. I&#039;ve run into one major snag though, and that&#039;s regarding content. Not audio content, but visual. I have plenty of work to pick from for my reel, but it mostly consists of recordings of my original music which I&#039;ve mixed or soundscapes for installations and live performances of which there is no video. Is it ok to have a sound demo which is purely audio? Or would it be a lot more beneficial to have a visual component? If so, would you recommend starting from scratch and building my demo around some visual material, or rather finding good visuals to suit the sound I already have? As I said before you&#039;re article has already helped me a lot and any more advice is highly appreciated : )</description>
		<content:encoded><![CDATA[<p>Hey Kyle, Thanks for all the wicked tips! I&#8217;m a recently graduated University student, and this article has been essential in helping me start to build a more professional demo reel. I&#8217;ve run into one major snag though, and that&#8217;s regarding content. Not audio content, but visual. I have plenty of work to pick from for my reel, but it mostly consists of recordings of my original music which I&#8217;ve mixed or soundscapes for installations and live performances of which there is no video. Is it ok to have a sound demo which is purely audio? Or would it be a lot more beneficial to have a visual component? If so, would you recommend starting from scratch and building my demo around some visual material, or rather finding good visuals to suit the sound I already have? As I said before you&#8217;re article has already helped me a lot and any more advice is highly appreciated : )</p>
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		<title>By: Demo Reel &#171; Viktorie Grigova</title>
		<link>http://audiocookbook.org/sound_design/guidelines-for-making-a-sound-design-demo-reel/comment-page-1/#comment-61694</link>
		<dc:creator>Demo Reel &#171; Viktorie Grigova</dc:creator>
		<pubDate>Wed, 07 Mar 2012 20:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://audiocookbook.org/?p=4294#comment-61694</guid>
		<description>[...] http://audiocookbook.org/sound_design/guidelines-for-making-a-sound-design-demo-reel/ Share this:TwitterFacebookLike this:LikeBe the first to like this post. [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://audiocookbook.org/sound_design/guidelines-for-making-a-sound-design-demo-reel/"  rel="nofollow">http://audiocookbook.org/sound_design/guidelines-for-making-a-sound-design-demo-reel/</a> Share this:TwitterFacebookLike this:LikeBe the first to like this post. [...]</p>
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		<title>By: Andrew Corbitt</title>
		<link>http://audiocookbook.org/sound_design/guidelines-for-making-a-sound-design-demo-reel/comment-page-1/#comment-59664</link>
		<dc:creator>Andrew Corbitt</dc:creator>
		<pubDate>Mon, 20 Feb 2012 08:20:55 +0000</pubDate>
		<guid isPermaLink="false">http://audiocookbook.org/?p=4294#comment-59664</guid>
		<description>Hi Kyle, 

Yes please do!  I&#039;ve been combing this post religiously for the past few weeks as I&#039;m putting together my first demo reel for sound design.  I&#039;m coming from the recording world and have no work to show for my past couple of years at a Bay Area recording studio, so your post (and everyone&#039;s comments) has been invaluable in even figuring out where to start.  Like pretty much everyone else who&#039;s responded to this, thanks for doing it, and well!  Truly great stuff here, thanks so much.</description>
		<content:encoded><![CDATA[<p>Hi Kyle, </p>
<p>Yes please do!  I&#8217;ve been combing this post religiously for the past few weeks as I&#8217;m putting together my first demo reel for sound design.  I&#8217;m coming from the recording world and have no work to show for my past couple of years at a Bay Area recording studio, so your post (and everyone&#8217;s comments) has been invaluable in even figuring out where to start.  Like pretty much everyone else who&#8217;s responded to this, thanks for doing it, and well!  Truly great stuff here, thanks so much.</p>
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		<title>By: Kyle</title>
		<link>http://audiocookbook.org/sound_design/guidelines-for-making-a-sound-design-demo-reel/comment-page-1/#comment-53874</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Mon, 02 Jan 2012 03:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://audiocookbook.org/?p=4294#comment-53874</guid>
		<description>Hmmm. I think i should revisit this article and update it. Alot has changed in two years and there have been great suggestions in the comments.</description>
		<content:encoded><![CDATA[<p>Hmmm. I think i should revisit this article and update it. Alot has changed in two years and there have been great suggestions in the comments.</p>
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		<title>By: Troy Morrissey</title>
		<link>http://audiocookbook.org/sound_design/guidelines-for-making-a-sound-design-demo-reel/comment-page-1/#comment-53729</link>
		<dc:creator>Troy Morrissey</dc:creator>
		<pubDate>Sun, 01 Jan 2012 12:03:47 +0000</pubDate>
		<guid isPermaLink="false">http://audiocookbook.org/?p=4294#comment-53729</guid>
		<description>I wanted to add a thought to an already great tutorial. I have been doing sound design for over a decade, and 99% of my work cannot be used in my demo reels because of work for hire and contract stipulations. Creating sound design over current footage has been crucial for me, so if you are starting out find an animation or video game you love and create sound design over it. I even ask potential clients for a film or game they like and I create to that. my 2 cents anyhow.</description>
		<content:encoded><![CDATA[<p>I wanted to add a thought to an already great tutorial. I have been doing sound design for over a decade, and 99% of my work cannot be used in my demo reels because of work for hire and contract stipulations. Creating sound design over current footage has been crucial for me, so if you are starting out find an animation or video game you love and create sound design over it. I even ask potential clients for a film or game they like and I create to that. my 2 cents anyhow.</p>
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		<title>By: WillCory</title>
		<link>http://audiocookbook.org/sound_design/guidelines-for-making-a-sound-design-demo-reel/comment-page-1/#comment-21163</link>
		<dc:creator>WillCory</dc:creator>
		<pubDate>Thu, 23 Dec 2010 21:33:18 +0000</pubDate>
		<guid isPermaLink="false">http://audiocookbook.org/?p=4294#comment-21163</guid>
		<description>Really good article - Im currently studying a masters and will definitely come back to read this article when putting together a show reel.

My site is http://www.willcory.com I have a few pieces I have done so far on there.</description>
		<content:encoded><![CDATA[<p>Really good article &#8211; Im currently studying a masters and will definitely come back to read this article when putting together a show reel.</p>
<p>My site is <a target="_blank" href="http://www.willcory.com"  rel="nofollow">http://www.willcory.com</a> I have a few pieces I have done so far on there.</p>
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		<title>By: Kyle Vande Slunt</title>
		<link>http://audiocookbook.org/sound_design/guidelines-for-making-a-sound-design-demo-reel/comment-page-1/#comment-17503</link>
		<dc:creator>Kyle Vande Slunt</dc:creator>
		<pubDate>Wed, 23 Jun 2010 03:35:32 +0000</pubDate>
		<guid isPermaLink="false">http://audiocookbook.org/?p=4294#comment-17503</guid>
		<description>Hey Dave!

I&#039;m glad you&#039;re getting alot of use out of this article. Great to hear. In response to your questions:

There are alot different ways public domain and copyrighted re-dubs could be taken, and I think its really up to the individual who is listening.  While doing my first internship at a post-audio house in Minneapolis, a young sound designer with no professional work credits (exactly like myself) submitted a demo reel to the studio to get an internship. I of course couldn&#039;t resist and watched it right away. The demo reel was literally the entire bank lobby shootout scene from The Matrix (approx 3 minutes in length).  This unfortunately broadcasts right away that you either have no professional work to show or your redub of a scene from The Matrix is better than any professional work you&#039;ve done. But remember, your potential future employer/client really (i think) cares about the quality of your sound design. If your redub of a scene from the Matrix sounds fucking awesome, they&#039;re gonna hear that and your TALENT will be acknowledged. You also need to ask yourself, do want to have a demo reel with redubs or do you want to have no demo reel at all?  The answer to this should always be: have a demo reel. There will be some fringe cases where you&#039;ll land a sound design opportunity without the use of a reel. Things like: recommendations from friends, obscure networking scenarios, indie/student film directors, and theater productions all qualify. But most of the time, even when its an indie student film, with no pay, and the movie sucks, and you hate the way the director talks...you&#039;ll still be asked for a sample of work before being hired.

I should also mention I got that internship in Minneapolis with a demo reel that consisted of 3 short films, 1 clip from a student film i worked on in college (which was horrible btw), and 2 short films that I made with my friends. I knew this was not ideal, but i was confident enough in my sound design work to put them on a reel I was sending to professional studios with large clients. I also had a cover letter and resume that went along with it that made my intentions very clear.

In terms of crediting or mentioning sound effects, I never did anything like that and I&#039;ve never seen or heard of that being a faux-pas. If a large portion of your sound design was created from your own personal field recordings, you definitely want to mention that as it demonstrates your field recording skills and is just simply impressive in itself with all of the sound libraries that are out there.

I hope that answers your questions! Good luck Dave!</description>
		<content:encoded><![CDATA[<p>Hey Dave!</p>
<p>I&#8217;m glad you&#8217;re getting alot of use out of this article. Great to hear. In response to your questions:</p>
<p>There are alot different ways public domain and copyrighted re-dubs could be taken, and I think its really up to the individual who is listening.  While doing my first internship at a post-audio house in Minneapolis, a young sound designer with no professional work credits (exactly like myself) submitted a demo reel to the studio to get an internship. I of course couldn&#8217;t resist and watched it right away. The demo reel was literally the entire bank lobby shootout scene from The Matrix (approx 3 minutes in length).  This unfortunately broadcasts right away that you either have no professional work to show or your redub of a scene from The Matrix is better than any professional work you&#8217;ve done. But remember, your potential future employer/client really (i think) cares about the quality of your sound design. If your redub of a scene from the Matrix sounds fucking awesome, they&#8217;re gonna hear that and your TALENT will be acknowledged. You also need to ask yourself, do want to have a demo reel with redubs or do you want to have no demo reel at all?  The answer to this should always be: have a demo reel. There will be some fringe cases where you&#8217;ll land a sound design opportunity without the use of a reel. Things like: recommendations from friends, obscure networking scenarios, indie/student film directors, and theater productions all qualify. But most of the time, even when its an indie student film, with no pay, and the movie sucks, and you hate the way the director talks&#8230;you&#8217;ll still be asked for a sample of work before being hired.</p>
<p>I should also mention I got that internship in Minneapolis with a demo reel that consisted of 3 short films, 1 clip from a student film i worked on in college (which was horrible btw), and 2 short films that I made with my friends. I knew this was not ideal, but i was confident enough in my sound design work to put them on a reel I was sending to professional studios with large clients. I also had a cover letter and resume that went along with it that made my intentions very clear.</p>
<p>In terms of crediting or mentioning sound effects, I never did anything like that and I&#8217;ve never seen or heard of that being a faux-pas. If a large portion of your sound design was created from your own personal field recordings, you definitely want to mention that as it demonstrates your field recording skills and is just simply impressive in itself with all of the sound libraries that are out there.</p>
<p>I hope that answers your questions! Good luck Dave!</p>
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		<title>By: Dave Matney</title>
		<link>http://audiocookbook.org/sound_design/guidelines-for-making-a-sound-design-demo-reel/comment-page-1/#comment-17500</link>
		<dc:creator>Dave Matney</dc:creator>
		<pubDate>Tue, 22 Jun 2010 23:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://audiocookbook.org/?p=4294#comment-17500</guid>
		<description>I&#039;ve read this article so many times, it&#039;s kinda embarrassing.

A few things I&#039;ve always wondered is how do redubs of public domain and stock footage come across, if used in a demo reel?

And, if using base sound effects with an Attribution license, is it kosher to have a master list on my website, and add that link at the end of the video?

Some of us have to start small...</description>
		<content:encoded><![CDATA[<p>I&#8217;ve read this article so many times, it&#8217;s kinda embarrassing.</p>
<p>A few things I&#8217;ve always wondered is how do redubs of public domain and stock footage come across, if used in a demo reel?</p>
<p>And, if using base sound effects with an Attribution license, is it kosher to have a master list on my website, and add that link at the end of the video?</p>
<p>Some of us have to start small&#8230;</p>
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		<title>By: Jack Attridge</title>
		<link>http://audiocookbook.org/sound_design/guidelines-for-making-a-sound-design-demo-reel/comment-page-1/#comment-14757</link>
		<dc:creator>Jack Attridge</dc:creator>
		<pubDate>Sun, 28 Mar 2010 22:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://audiocookbook.org/?p=4294#comment-14757</guid>
		<description>This is fantastic! The last unit before I complete my film degree relies on me producing a show reel of my sound design and this is priceless knowledge to help with that. Thank you for taking the time to help out others.</description>
		<content:encoded><![CDATA[<p>This is fantastic! The last unit before I complete my film degree relies on me producing a show reel of my sound design and this is priceless knowledge to help with that. Thank you for taking the time to help out others.</p>
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		<title>By: stradagized.com &#187; Blog Archive &#187; How to make a Sound Design Demo Reel</title>
		<link>http://audiocookbook.org/sound_design/guidelines-for-making-a-sound-design-demo-reel/comment-page-1/#comment-11482</link>
		<dc:creator>stradagized.com &#187; Blog Archive &#187; How to make a Sound Design Demo Reel</dc:creator>
		<pubDate>Sat, 19 Dec 2009 20:00:02 +0000</pubDate>
		<guid isPermaLink="false">http://audiocookbook.org/?p=4294#comment-11482</guid>
		<description>[...] Designer Kyle Vande Slunt published at the amazing Audio Cookbook “The Guidelines for making a Sound Design Demo Reel” with really interesting tips and things to [...]</description>
		<content:encoded><![CDATA[<p>[...] Designer Kyle Vande Slunt published at the amazing Audio Cookbook “The Guidelines for making a Sound Design Demo Reel” with really interesting tips and things to [...]</p>
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